Floppaland

← All concepts

πŸ› οΈ IN DEVELOPMENT Β· NOT IN THE PUBLIC GAME YET

🌟 Floppa Odyssey

A 3D platformer in its own world, now being built. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. Working title.

Floppa Palace from above: a sandstone palace with red tower roofs on a moat island, round bushes and trees along the path, the garden with a fountain and soft clouds in the sky
Floppa Palace, the hub. Every picture on this page comes from the development build, rendered in Godot.
88Golden Shrimp so far
5full levels and a boss
9shrimp doors and a key door
11more levels being built

The story

Princess Sogga invited everyone to the Golden Shrimp Festival at her palace. But Bingus got there first: he scooped up every Golden Shrimp that lit the palace, hid them inside the magic paintings and locked the doors behind them. Each shrimp you bring back opens more of the palace, until the way to the tower at the top is open.

Floppa Palace

One palace that opens up bit by bit. Every door shows how many shrimp it needs, so you always know your next goal. Later, warp pipes in the basement will lead to whole new hub worlds.

Floppa climbs the white palace steps between glowing lanterns and potted topiary; the big front doors stand open onto a foyer with a red carpet, framed paintings and wood panelling
Walk right in: the front doors swing open and the foyer leads on into the lobby.
The palace lobby: a patterned red carpet with gold edges over a checkered marble floor, wood panelling with a gold rail, wall lamps, a banner, potted plants, a stone-framed door marked 1, and Hazel the Hint Keeper near Floppa
The lobby. Hazel the Hint Keeper tells you which door is next, and the numbers on the doors are how many shrimp they need.

The palace grounds

Open from the start

  • The moat and the front door
  • The garden with a cannon that wakes up later
  • A climb up the east wall to a rooftop secret
  • A secret at the bottom of the lake

Lobby and painting rooms

Doors for 0, 1, 3 and 8 shrimp

  • Bramble Hill Fort, Sunshell Bay and Croaker Swamp behind their paintings
  • The east hall with a secret slide behind a curtain
  • The boss door for 12 shrimp: Sir Bonkus's Sky Arena

Basement

Opens with Sir Bonkus's key

  • A splash pool to practise the water pack
  • Hollow Manor behind the inner door for 20 shrimp
  • The pipe room for 70 shrimp, where warp pipes will lead to new hub worlds

Upper floor and tower

Doors for 30 and 50 shrimp

  • Four painting rooms on the upper floor, the first one Frosty Peaks
  • The tower at the top, where Bingus is said to hide

Paintings and goals

Jump into a painting and pick a goal. The level changes to match it: a gate opens, someone new shows up or a race starts. Every level also has eight red coins and 100 coins, each worth one more shrimp.

The goal card of Bramble Hill Fort: six goals with shrimp icons, plus eight red coins and 100 coins
The goal card that opens when you jump into a painting.

Bramble Hill Fort

A grassy hill with a stone fort, a waterfall and a floating island.

  • Big Bonker of the Hilltop
  • Open the Fort Gate
  • Race the Mole to the Top
  • Shrimp on the Floating Isle
  • Behind the Waterfall
  • Cap Bounce to the Cliff Nest

Sunshell Bay

A sunny bay with a lighthouse, a sunken ship and Bingus's goo all over the beach.

  • Wash the Goo off the Beach
  • Top of the Lighthouse
  • Treasure of the Sunken Ship
  • Hover to the Sea Stack
  • Catch the Shrimp-Snatcher Crab
  • Shells on the Sandbar
Splash Pack

Croaker Swamp

A misty swamp of lily pads, hollow logs and a treetop hut, ruled by a frog king.

  • Frog Leap to the Treetop Hut
  • The Frog King's Challenge
  • Lily Pad Hop
  • Inside the Hollow Log
  • Light the Firefly Lanterns
  • The Sunken Shrine
Frog capture

Hollow Manor

A graveyard island at night with a creaky manor, a bell tower and a crypt underneath.

  • Glide to the Moonlit Isle
  • Top of the Bell Tower
  • The Ghost Hunt
  • Secret of the Library
  • Rooftop Chimney
  • The Crypt Below
Puffbat capture

Frosty Peaks

A snowy valley with a terraced mountain, a freezing lake, an ice vault and a snow lodge.

  • Summit of Frosty Peak
  • Smash the Ice Vault
  • Race the Snow Hare
  • Treasure under the Frozen Lake
  • Ice Floes to the Pillar
  • Wall Kicks up the Crevasse
Rumblerock capture
Floppa runs up a stone path toward a hill with a fort on top while two round, worried-looking grumblers with big shiny eyes and little teeth wait at the edges of the path, with fences, round bushes and a line of coins
Bramble Hill Fort, the first painting.
Floppa in Croaker Swamp between two round green frogs with big shiny eyes and pink cheeks, with a boardwalk, a hollow log, murky water and coins
Croaker Swamp: throw your cap at a frog to take it over and leap much higher.
Ten round toy-like creatures on grass: a frog, a ghost, a grumpy chestnut, a white hare, a crab, a mole with goggles and a hard hat, a frog king, a purple bat, a big armoured bonker and a stone golem with glowing eyes
The creatures you can take over, and the ones you'd rather bonk.
Floppa on a stone path through a night graveyard under a starry sky, with lanterns, tombstones, pale wisps and coins, toward a brick manor with lit windows
Hollow Manor behind the 20 door: a ghost hunt, a library secret and a crypt underneath.
A snowy valley with a terraced ice mountain, snowy pine trees, a frozen lake, an ice block vault and a wooden lodge under a blue sky with clouds
Frosty Peaks, the first painting on the upper floor.

How it moves

Classic 3D platformer moves are always there. The special tools only appear in the levels built around them.

🦘

Always with you

Triple jump, long jump, ground pound, dive, wall kicks, ledge grabs with shimmying and climbing, and swimming.

🧒

Cap throw

Throw your cap to hit things, bounce off it in mid-air, or take over a creature: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.

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Splash pack

A water backpack for the water levels: hover for a moment and spray away Bingus's goo.

Floppa with a water backpack on a beach towel under a red umbrella in Sunshell Bay, a grumbler in the shade and a smiling orange crab holding a golden shrimp on its back, with a lighthouse, a pier and coins
Sunshell Bay: a crab has run off with a shrimp. Bonk it to make it let go.

The cast

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Floppa

Your own character from the character designer, here as a nimble platforming hero.

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Princess Sogga

She invited everyone to the Golden Shrimp Festival at her palace, and leaves hints for you in the halls.

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Bingus

Snatched every Golden Shrimp that lit the palace, hid them in the paintings and locked the doors.

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Sir Bonkus

Bingus's big bruiser. He guards the basement key in his arena in the sky.

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King Croakus

The grumpy frog king of Croaker Swamp, guarding a shrimp Bingus gave him.

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Hazel the Hint Keeper

Waits in the palace lobby and always knows your next door, how many shrimp you still need and where to find one.

Friendly, never cruel

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Saves as you go

Every shrimp, coin record and opened door is saved to a file in the game folder.

🚩

No game over

Falling only costs a little health, and fainting just sends you back to the start of the level.

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Secrets

A hidden slide, a rooftop climb and a dive to the bottom of the lake all hide shrimp in the palace itself.

πŸ’¬ Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.