π Floppa Odyssey
A 3D platformer in its own world, now being built. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. Working title.

The story
Princess Sogga invited everyone to the Golden Shrimp Festival at her palace. But Bingus got there first: he scooped up every Golden Shrimp that lit the palace, hid them inside the magic paintings and locked the doors behind them. Each shrimp you bring back opens more of the palace, until the way to the tower at the top is open.
Floppa Palace
One palace that opens up bit by bit. Every door shows how many shrimp it needs, so you always know your next goal. Later, warp pipes in the basement will lead to whole new hub worlds.


The palace grounds
Open from the start
- The moat and the front door
- The garden with a cannon that wakes up later
- A climb up the east wall to a rooftop secret
- A secret at the bottom of the lake
Lobby and painting rooms
Doors for 0, 1, 3 and 8 shrimp
- Bramble Hill Fort, Sunshell Bay and Croaker Swamp behind their paintings
- The east hall with a secret slide behind a curtain
- The boss door for 12 shrimp: Sir Bonkus's Sky Arena
Basement
Opens with Sir Bonkus's key
- A splash pool to practise the water pack
- Hollow Manor behind the inner door for 20 shrimp
- The pipe room for 70 shrimp, where warp pipes will lead to new hub worlds
Upper floor and tower
Doors for 30 and 50 shrimp
- Four painting rooms on the upper floor, the first one Frosty Peaks
- The tower at the top, where Bingus is said to hide
Paintings and goals
Jump into a painting and pick a goal. The level changes to match it: a gate opens, someone new shows up or a race starts. Every level also has eight red coins and 100 coins, each worth one more shrimp.

Bramble Hill Fort
A grassy hill with a stone fort, a waterfall and a floating island.
- Big Bonker of the Hilltop
- Open the Fort Gate
- Race the Mole to the Top
- Shrimp on the Floating Isle
- Behind the Waterfall
- Cap Bounce to the Cliff Nest
Sunshell Bay
A sunny bay with a lighthouse, a sunken ship and Bingus's goo all over the beach.
- Wash the Goo off the Beach
- Top of the Lighthouse
- Treasure of the Sunken Ship
- Hover to the Sea Stack
- Catch the Shrimp-Snatcher Crab
- Shells on the Sandbar
Croaker Swamp
A misty swamp of lily pads, hollow logs and a treetop hut, ruled by a frog king.
- Frog Leap to the Treetop Hut
- The Frog King's Challenge
- Lily Pad Hop
- Inside the Hollow Log
- Light the Firefly Lanterns
- The Sunken Shrine
Hollow Manor
A graveyard island at night with a creaky manor, a bell tower and a crypt underneath.
- Glide to the Moonlit Isle
- Top of the Bell Tower
- The Ghost Hunt
- Secret of the Library
- Rooftop Chimney
- The Crypt Below
Frosty Peaks
A snowy valley with a terraced mountain, a freezing lake, an ice vault and a snow lodge.
- Summit of Frosty Peak
- Smash the Ice Vault
- Race the Snow Hare
- Treasure under the Frozen Lake
- Ice Floes to the Pillar
- Wall Kicks up the Crevasse





How it moves
Classic 3D platformer moves are always there. The special tools only appear in the levels built around them.
Always with you
Triple jump, long jump, ground pound, dive, wall kicks, ledge grabs with shimmying and climbing, and swimming.
Cap throw
Throw your cap to hit things, bounce off it in mid-air, or take over a creature: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.
Splash pack
A water backpack for the water levels: hover for a moment and spray away Bingus's goo.

The cast
Floppa
Your own character from the character designer, here as a nimble platforming hero.
Princess Sogga
She invited everyone to the Golden Shrimp Festival at her palace, and leaves hints for you in the halls.
Bingus
Snatched every Golden Shrimp that lit the palace, hid them in the paintings and locked the doors.
Sir Bonkus
Bingus's big bruiser. He guards the basement key in his arena in the sky.
King Croakus
The grumpy frog king of Croaker Swamp, guarding a shrimp Bingus gave him.
Hazel the Hint Keeper
Waits in the palace lobby and always knows your next door, how many shrimp you still need and where to find one.
Friendly, never cruel
Saves as you go
Every shrimp, coin record and opened door is saved to a file in the game folder.
No game over
Falling only costs a little health, and fainting just sends you back to the start of the level.
Secrets
A hidden slide, a rooftop climb and a dive to the bottom of the lake all hide shrimp in the palace itself.
π¬ Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.