Floppaland

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V0.998 #1EARLY ACCESSTESTERS ONLY

V0.998: new shakers, faces that react and voices

Floppatopia's healing shakers grow into a full system: every monster you beat sends a stolen face home, new Shield and Hyper shakers, tools that unlock when you first need them, and a Safe Spot that gets stronger. Heroes now show how they feel, battles have sounds, and story scenes have little voices.

What's in this build

  • Faces saved: every monster you beat sends a stolen face home, bosses send many. Your shakers and the Safe Spot grow as more faces come home, and the win screen, the inn and the map show how many you've saved and when the next upgrade comes.
  • Tools unlock when you first need them: the HP Shaker the first time someone gets hurt, the MP Shaker when MP runs low, the Life Shaker at the first knockout, the Safe Spot at the first nasty status and the new Shield Shaker the first time a monster charges up. A short tip explains each one.
  • New Shield Shaker: a shake wraps a hero in a glowing bubble that blocks the next hit completely, then breaks.
  • New Hyper Shaker: a special gift for one boss fight. A shaken hero deals triple damage but can only use normal attacks.
  • Pouring feels better: hold longer for stronger sprinkles, and keep holding while you slide to the next hero. Switch between all your shakers with Q or Tab.
  • The Life Shaker now brings a friend back with full HP, and the Safe Spot shakes off bad statuses and heals more as you save faces (and a little more once the steed has joined).
  • Faces that react: heroes squeeze their eyes shut when hit, get star eyes on a big hit or a win, look scared on low HP, sad when a friend goes down, sleepy, dizzy or starstruck from statuses, and blink now and then. At breakfast they get heart eyes for a favourite dish and teary eyes for one they don't like, and quarrels at the inn come with angry faces.
  • Battle animations: every class has its own attack, skills show their name, every element looks different, bosses jump and slam down, enemies bump, spin, pounce or spit, and the camera follows the action. Status effects now stay visible over a hero's head while they last.
  • Battle sounds: hits, critical hits, misses, healing, boosts, knockouts, shields breaking and the boss slam all have their own sound.
  • Story scenes type out with little voices, and every character has their own pitch.
  • Smaller things: the settings switches are easier to see and read, and pets and teammates you don't control show their name when it's their turn.
Heroes showing happy, angry, sleepy and dizzy faces Knocked-out, shocked, starstruck and teary faces Picking a hero for the new Shield Shaker A hero wrapped in the Shield Shaker's glowing bubble The win screen with faces sent home and a shaker upgrade

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