V0.9993 #1: The Floppa Kingdom, a new palace keep and underwater sound
The palace grounds become a kingdom: a town wall with a big gatehouse, a harbour with a lighthouse, guards, townsfolk, waving flags and birds. The palace gets a broad new keep with a belfry you can climb, and everything sounds muffled under water.
What's in this build
- A town wall runs across the island from shore to shore, with round towers and a big gatehouse: the Floppa Kingdom gate. A royal road with lanterns and flags leads up to the palace.
- Floppa Harbour, outside the gate: a quay with a harbour office, three piers, boats bobbing on the water and sailboats out at sea. A new game now starts here, so you walk in through the gate.
- A red and white lighthouse on the islet south of the harbour, with a turning light beam and ledges to climb.
- Life everywhere: guards with helmets and spears at the gate and the palace door, townsfolk and a patrol walking the road, the harbour and the village, flags waving on every tower and birds and gulls circling.
- The palace keep is rebuilt: the thin tall tower is gone. A broad keep with two turrets, a sloped roof with a walkway and one central belfry now sit on the palace, where Bingus's purple glow shines out of the bell arches.
- The keep is playable: the 50-shrimp door leads up into the keep hall with Sky Spire and Rainbow Rush, then a gallery, two balconies, the roof walk and the belfry climb to the bell.
- A new palace secret: hop the floating stones around the keep for a shrimp (246 Golden Shrimp in all).
- Under water, every sound and the music are muffled, with a soft underwater hum.
- World coins: the HUD shows how many you hold to spend on cosmetics (hidden at 0). Right after you find a new one it shows found / 50 for a moment, and the level info shows both.
- The Floppy Sun Hat is smaller and fits better.