Floppaland 是什么?
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
The official Floppaland wiki. Pick a game mode, then filter or search.
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
免费的抢先体验版在 itch.io 上提供,支持 Windows 和 Linux。Steam 版本正在计划中。
快来加入 Discord,获取最新消息、提交反馈和 bug 报告吧。
Floppaland: the main game, a cozy island life sim. Wiki →
FloppaKart: kart racing with cups, items, bikes, quads and a boat mode. Wiki →
FloppaParty: a board game with 3 boards and 8 minigames. Wiki →
Floppatopia: a team RPG with an inn, roads that split and turn-based battles (in development). Wiki →
Floppa Odyssey: a 3D platformer with a palace hub and paintings to jump into (in development). Wiki →
Every mode uses the characters you make in the Customize editor: species, colours, face, outfits, hats and accessories. You can keep 5 saved looks and race, party or adventure as any of them. The Photo tab saves a picture of your character with a background (wardrobe, green screen, colours or transparent) and a pose. Try it in your browser: Character Designer.
Every mode can be played with only a controller: the home screen, FloppaKart, Floppa Odyssey, FloppaParty, Floppatopia and the customizer. D-pad or stick moves, A selects, B goes back, and the selected button has a bright outline. Button hints switch between keyboard and controller depending on what you used last. All key and controller bindings can be changed in Settings, with an extra FloppaKart Controller section.
Max FPS is a number you type in (up to 1000), and Max FPS in menus limits the main menu, pause screens and kart menus (120 by default). Options › Graphics has a performance check with FPS, loading times and tips for older PCs.
The game is in 20 languages, the same ones as this website. Pick yours with the flag menu at the top of this page.
Every update is on the Updates page, with an RSS feed and optional notifications. Screenshots and clips are on the Media page.
抢先体验版支持 Windows 和 Linux。
Steam 页面会在发布前开放,届时本站的愿望单按钮也会上线。
已准备就绪,但因欧盟应用商店规定而暂缓。了解原因。
The island life sim at the heart of everything: fish, farm, craft, build, meet villagers and explore new islands, alone or with friends. Every island is different. About the main game →
1. 摇一摇树,获得树枝。2. 在背包 → 制作中,做一把简易斧头和镐子。3. 砍树、挖矿、钓鱼、和居民聊天并完成任务。4. 建造一张 Crafting Table 来解锁高级配方(市长办公室里有一张永久的)。5. 小镇评级达到里程碑后,会解锁博物馆和 Rowboat 等更大的目标。
屏幕侧边的快捷按钮可以打开背包、工具轮盘、Fishdex、精通和收藏。所有按键和手柄绑定都可以在设置中修改。走到物体旁边,出现提示后按下互动键即可。收藏图鉴会记录已发现的物品、鱼类、探险收获和缺少的蓝图。完整收藏 →
程序生成的岛屿和海域,等你来探索。
抛竿入水,发现新鱼,填满你的收藏。想先尝尝鲜?来试试浏览器小游戏吧。
所有鱼类的图标、价值和上钩几率都收录在 Fishdex 里。
种植作物、采集材料,亲手制作所需的一切。
认识岛上的居民,帮他们的忙,解锁新内容。
住宅、建造和地形改造,让小岛真正属于你。
支持本地和在线多人游戏,和朋友一起玩。
The journal tracks every item, tool, fish, expedition find and missing blueprint you have discovered. Full Collection Journal →
Save your trophy shelf as a picture to share. Fishing starts with a 3-second countdown.
Crafting Table 和简易工具等基础配方不需要蓝图。高级配方需要 Crafting Table。斧头、镐子、铲子、鱼竿、弓和剑通过玩家等级和所需的精通技能解锁,不需要蓝图。只有 Rowboat 和 Computer 等少数其他配方需要蓝图。完整配方列表 →
近战:剑从木剑(Lv.1)开始,依次是石剑、青铜剑、铁剑、金剑,最高到 Blackstone(Lv.19)。近战精通树分为攻击、控制和防御三条分支;格挡甚至能让你在时机恰当时弹开箭矢。远程:猎弓(Lv.7)可发射自制箭矢,弓箭精通树提供瞄准、机动、火焰箭、冰霜箭和箭矢回收。敌人:四处游荡的骷髅、骷髅营地,以及海上的海盗船。在竞技场中,你要面对最多 25 波敌人,每波之间有短暂休息,每次休息可以收回 15 支箭。
先把小镇评级提升到 1.5★,然后去找 Tinkerer,他负责 Rowboat、绳索和高级蓝图。你的船会回到主岛码头,Tinkerer 也可以帮你找到它或把它送回来。联机合作时,第二位玩家可以坐在乘客座上。
博物馆解锁后,就可以建造或参观了。挖到的化石要先请馆长鉴定。鱼类、贝壳、珊瑚和探险文物可以直接捐赠。捐赠的标本会永久记录在该存档中,并填满博物馆清单。
每座岛屿都会保留最初的类型,即使经过地形改造也一样:普通岛屿、主题岛屿(矿石、火山、珊瑚环礁、骷髅墓地、竞技场等)和气候岛屿。沙漠(Sunscorched Mesa、Desert Islets)位于外海,可获得仙人掌肉、刺、插条和稀有的沙漠玻璃。冰封岛屿位于 Dreadwater 深处,可获得冰碴、冰冻木材和稀有的 Frost Crystal。仙人掌可以种植:把插条种在空沙地上,游戏内 2 天后成熟。
推荐等级仅供参考,并非限制:Coastal Waters(0 米,Lv.1+)、Open Sea(100 米,Lv.3+)、Outer Reaches(200 米,Lv.6+,约 220 米起有游荡的骷髅)、Deep Expanse(350 米,Lv.10+,骷髅营地)、Abyssal Reach(550 米,Lv.14+)、Dreadwater(650 米,Lv.18+,Skeleton Corsair 海盗船)。任何等级都可以航行到任何地方,低于推荐等级时会显示警告。
详细内容将由开发者陆续添加。
和朋友一起玩卡丁车竞速。漂移、加速,争夺第一名。完整指南 →
Test Range: Free practice with endless laps.
Race: 3 to 5 laps (or one long run on a one-way course) against CPU racers, with item boxes on the track.
Time Trial: Race the clock. Your best time and its ghost are saved.
杯赛: Four races in a row with points and a trophy.
Online race: 2 players plus 8 CPU racers over 3 laps. The host starts the race.
Normal or Sports speed: Sports mode is 25% faster for everyone. Time Trial keeps records for each.
分屏: Up to 4 players on one screen in Race and the cups.
电脑难度: Computer racers drive at 100% to 200%.
Test Range (about 510 m, practice) · Shrimp Track (900 m) · Water Park (1180 m) · Floppa Mall (1090 m) · Neon Pinball (840 m) · Frostpeak Pass (2320 m, one-way) · Magma Keep (1010 m) · Mudslide Stadium (1000 m) · Saltwind Speedway (1500 m) · Floppa Falls (2490 m, one-way, boat mode).
Shrimp Cup: Shrimp Track, Water Park, Floppa Mall and Neon Pinball.
Caracal Cup: Frostpeak Pass, Magma Keep, Mudslide Stadium and Saltwind Speedway, with off-road, rails and wall rides.
Points after every race (1st 15, 2nd 12, 3rd 10 …), standings in between and a podium with a trophy for the top three.
标准卡丁车: The balanced one. Top speed 24, acceleration 22, steering 2.35.
虾虾冲刺: Faster and sharper, but lighter and less stable. Top speed 27, acceleration 25.5.
Floppa Bike: Leans into corners, quick, nimble and a little better off-road. Top speed 24.5.
Shrimp Quad: Heavy, with big tyres that barely slow down off-road. Top speed 23.
船模式: On drivable water every vehicle turns into a boat: the wheels fold up and a propeller comes out.
Shrimp: A speed boost of about 1.65 seconds. You can hold several.
Green Shell: A fast shell you hold and fire straight ahead. More common when you lead.
Red Bumper Ball: A homing ball that chases racers ahead of you within about 13 m. More common further back.
蓝色弹力球: Flies over the road and dives onto whoever is 1st, with a blast that also hits racers next to them. Only for 3rd place or lower, and rare.
Traffic Cone: An obstacle you hold and drop or throw to trip rivals. More common when you lead.
Rocket Rush: A huge speed burst for about 4.2 seconds that can hit rivals on the way. Much more common when you are far behind.
Drifting: Press drift to hop, keep holding and steer. The longer you drift, the bigger the mini-turbo: Blue, then Red, then Purple.
蓄力跳: Hold drift without steering, then let go to jump high.
滑翔: Big blue glide ramps open your glider. Hold brake to float longer.
越野路面: Snow, dirt, gravel, salt and grass are slower but hide shortcuts. Boosts ignore the slowdown.
滑轨滑行 and wall rides charge a mini-turbo.
两个道具: Gold x2 boxes give two items. Switch with Q (X on a controller).
Start opens the race menu. Throw or drop items backwards with Brake or by pulling the stick down, and look back with the right stick. Every kart action, triggers included, can be changed in Settings › FloppaKart Controller.
带小游戏的派对桌游。掷骰子,战胜你的朋友。完整指南 →
回合:一局游戏共 10 回合。每个人起始有 10 Coins。经过起点得 +5 Coins,停在起点得 +3。每回合结束后,大家一起玩一个小游戏。
Shrimps ★:Shrimp Shop 用 20 Coins 兑换 1 个 Shrimp ★。Shrimps 最多的玩家获胜,Coins 数用来打破平局。
Bonus Shrimps:游戏结束时会颁发三个 Bonus Shrimps:小游戏获胜最多、单次持有 Coins 最多、踩到 ? 格最多。
Classic Party:完整的桌游,每回合之间有小游戏。
Minigame Mode:跳过棋盘,只玩小游戏。
Item mode:开始前选择 Normal 或 Extreme。可以和电脑玩家、同一网络(LAN)或在线一起玩。
Test Board:简洁的棋盘,有环路、岔路、会合路线和一条中央捷径。
Desert Board:蜿蜒的峡谷环路,带绿洲支路和会合捷径。
Cloud Board:漂浮在空中的三层高度棋盘。走快速的高空风捷径可获得 Coins 和道具,走较长的商人绕路则有机会购买 Shrimp。
Start:经过得 +5 Coins,停下得 +3。
+COIN:获得 Coins。
-COIN:失去 Coins。Guard Bell 可以抵挡。
ITEM:获得一个随机道具(最多持有 4 个)。
DICE:获得一个特殊骰子(最多持有 4 个)。
SHRIMP SHOP:用 20 Coins 兑换 1 个 Shrimp ★。
MYSTERY:随机结果:+7 Coins、-4 Coins、额外抽取或交换 Coins。Lucky Charm 会强制给出最好的结果。
EVIL:坏事件:失去 Coins、给每人付钱、在小游戏抽选中制造混乱,或失去一半 Coins。Guard Bell 可以抵挡。
Normal Dice:稳定的 1 到 10 点。
Steady Dice:只会掷出 4、5 或 6。
Sprint Dice:掷出 5 到 10,适合冲刺。
Wild Dice:有风险:0、1、2、3、10 或 12。
Double Dice:掷两个 1 到 6 的骰子并相加。
Boost Snack:下次骰子总点数 +3。
Coin Bag:立即获得 8 Coins。
Guard Bell:抵挡你下一次的 Coin Minus 或 Evil 格。
Lucky Charm:你下一次的 Mystery 格会给出最好的奖励。
Bumper Floppas:通过碰撞把对手从高台撞进水里。最后站着的 Floppa 获胜(约 45 秒)。
Shrimp Scramble:收集好的 shrimp,避开红色 shrimp,把对手撞向危险。shrimp 最多者获胜(45 秒)。
Falling Floor:地砖掉落前会有提示。移动或跳过缺口,坚持到最后(约 50 秒,5×5 地面)。
Floppa Dash:在滚动赛道上冲刺,躲开移动的闸门,加速冲刺并把对手挤出赛道。按到达顺序决定名次(约 75 秒)。
Bomb Pass:在炸弹爆炸前把它传出去。短暂的禁止回传时间可防止被立刻传回(约 60 秒)。
Crate Grab:从中央取一个箱子送到你颜色的仓库。撞击搬运者可以让他们掉落货物。送达箱子最多者获胜(55 秒)。
Red Light Floppa Light:绿灯跑,红灯停。每次变红都有短暂的反应宽限时间。第一个到达终点者获胜(约 80 秒)。
Handcar Hustle:2 对 2 的团队竞速。用力蹬车加速,过弯时倾身,车子打滑时刹车。第一支到达车站的队伍获胜(约 75 秒)。
A new setup menu with your real character looks and presets, an optional Player 2, a new board screen and themed boards. Minigames have real scenery, stronger bumps, ice and sky arenas in Bumper Floppas, falling tiles over lava, and Floppa Dash is a real race track now.
A team RPG in the Floppaland universe. Baron Blank, a portrait come to life, stole the villagers' faces and flung them onto monsters. Lead your party across eight worlds to win them back, then take on a ninth island after the story. See what's built →
Who plays the Curator, the Fisher, the Warrior and the others, and who is Baron Blank? Keep the island villagers or make every role in the character designer, with their own name. Bosses wear the faces of your cast.
Floppa starts alone. Friends join on the road and every villager you rescue from a boss joins too: up to eleven heroes. Four fight and the rest wait on the bench, still learning. There are 13 classes (six from the start) with eight skills each, and the Class Hall in every town lets a hero change class without losing their level.
Eight worlds, each its own map with levels, a town, a secret level and the boss. Beat the boss and the next world opens; earlier worlds stay open for training. New roads glow pink, cleared ones turn grey, and a road gets its golden flag once every way is walked.
Every level is a road the team walks as a 3D side-scroller. Monsters jump out, chests appear (some bite), shops and campfires wait along the way. Roads split, join again and even branch three ways: at a fork the road map opens big and you pick the way. Press M to see the map while you walk.
Turn-based and easy to learn: Fight, Skills, Snacks, Help a friend or Guard. You choose for your own hero; the others act on their own, based on class, personality and friendships. Hit a monster wearing a stolen face to get a timing bar (Face Hit). Below half HP every boss gets serious.
After every level the team rests at a cozy two-storey inn: rooms, breakfast, requests from your heroes, night events and a Game Corner with a prize wheel. Sharing rooms and outings grow friendships, which unlock team moves in battle.
A 3D platformer in its own world. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. See what's built →
No game over: falling only costs a little health, and fainting sends you back to the start of the level. Every shrimp, coin record and opened door is saved as you go. The title screen has Continue, New game, Speedrun mode and Controls.
The palace opens up bit by bit. Every door shows how many shrimp it needs (0, 1, 3 and 8 in the lobby, 12 for the boss door, 20 in the basement, 30 and 50 upstairs). Hazel the Hint Keeper in the lobby always knows your next door. Secrets in the palace itself: a hidden slide, a rooftop climb and a dive to the bottom of the lake.
Jump into a painting and pick a goal; the level changes to match it. Every level also has eight red coins and 100 coins, each worth one more shrimp.
Bramble Hill Fort, Sunshell Bay (splash pack) and Croaker Swamp (frog capture) hold 16 shrimp each. Hollow Manor (puffbat capture) and Frosty Peaks (rumblerock capture) follow, and Sir Bonkus guards the basement key in his Sky Arena.
Always with you: triple jump, long jump, ground pound, dive, butt slide, wall kicks, ledge grabs with shimmying and climbing, and swimming.
Throw your cap to hit things or bounce off it in mid-air. Throw it at a creature to take it over: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.
A water backpack for the water levels: hover for a moment and spray away Bingus's goo. Practise in the splash pool in the palace basement.
The pause menu has a map of the area with every shrimp marked, and a shrimp list with a checklist and hints for every level.
A timer with splits for every new shrimp, your personal best and gold segments, for Any% or All shrimp runs. It never touches your normal save.