Mis on Floppaland?
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
The official Floppaland wiki. Pick a game mode, then filter or search.
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
Tasuta Early Accessi demo on itch.io-s Windowsile ja Linuxile. Steami väljalase on plaanis.
Liitu Discordiga, et saada uudiseid, anda tagasisidet ja teatada vigadest.
Floppaland: the main game, a cozy island life sim. Wiki →
FloppaKart: kart racing with cups, items, bikes, quads and a boat mode. Wiki →
FloppaParty: a board game with 3 boards and 8 minigames. Wiki →
Floppatopia: a team RPG with an inn, roads that split and turn-based battles (in development). Wiki →
Floppa Odyssey: a 3D platformer with a palace hub and paintings to jump into (in development). Wiki →
Every mode uses the characters you make in the Customize editor: species, colours, face, outfits, hats and accessories. You can keep 5 saved looks and race, party or adventure as any of them. The Photo tab saves a picture of your character with a background (wardrobe, green screen, colours or transparent) and a pose. Try it in your browser: Character Designer.
Every mode can be played with only a controller: the home screen, FloppaKart, Floppa Odyssey, FloppaParty, Floppatopia and the customizer. D-pad or stick moves, A selects, B goes back, and the selected button has a bright outline. Button hints switch between keyboard and controller depending on what you used last. All key and controller bindings can be changed in Settings, with an extra FloppaKart Controller section.
Max FPS is a number you type in (up to 1000), and Max FPS in menus limits the main menu, pause screens and kart menus (120 by default). Options › Graphics has a performance check with FPS, loading times and tips for older PCs.
The game is in 20 languages, the same ones as this website. Pick yours with the flag menu at the top of this page.
Every update is on the Updates page, with an RSS feed and optional notifications. Screenshots and clips are on the Media page.
Early Accessi versioon töötab Windowsis ja Linuxis.
Steami leht avaneb enne väljalaset ja siis läheb ka selle lehe soovinimekirja nupp tööle.
Valmis, aga ootel EL-i äpipoodide reeglite tõttu. Loe, miks.
The island life sim at the heart of everything: fish, farm, craft, build, meet villagers and explore new islands, alone or with friends. Every island is different. About the main game →
1. Raputa puid, et saada Sticks. 2. Tee Backpack → Crafting all habras Axe ja Pickaxe. 3. Raiu, kaevanda, püüa kala, räägi elanikega ja täida ülesandeid. 4. Ehita keerukamate retseptide jaoks Crafting Table (Mayor Office'is on püsiv). 5. Town Rating verstapostid avavad suuremad eesmärgid nagu Museum ja Rowboat.
Kasuta ekraani külgmisi otseteid: Backpack, Tool Wheel, Fishdex, Mastery ja Collection. Kõiki klahvi- ja kontrolleri määranguid saab muuta seadetes. Kõnni objekti juurde, kuni ilmub vihje, ja vajuta Interact. Collection Journal jälgib avastatud esemeid, kalu, ekspeditsioonileide ja puuduvaid jooniseid. Kogu kollektsioon →
Protseduuriliselt genereeritud saared ja ookeanipiirkonnad avastamiseks.
Viska õng vette, avasta uusi kalu ja täida oma kollektsiooni. Tahad maitset saada? Proovi väikest brauseri minimängu.
Kõik kalad koos ikooni, väärtuse ja püügitõenäosusega on Fishdexis.
Kasvata vilja, kogu materjale ja meisterda, mida vaja.
Tutvu saarlastega, aita neid ja ava uusi asju.
Majad, ehitamine ja maastikukujundus, et saar oleks päriselt sinu.
Kohalik ja online-mitmikmäng sõpradega.
The journal tracks every item, tool, fish, expedition find and missing blueprint you have discovered. Full Collection Journal →
Save your trophy shelf as a picture to share. Fishing starts with a 3-second countdown.
Lihtsad retseptid nagu Crafting Table ja haprad tööriistad ei vaja joonist. Keerukamad retseptid vajavad Crafting Table'it. Kirved, kirkad, labidad, õngeridvad, vibud ja mõõgad avanevad mängija taseme ja vajaliku Mastery oskusega, mitte kunagi joonistega. Ainult mõned muud retseptid, näiteks Rowboat ja Computer, kasutavad jooniseid. Kõik retseptid →
Lähivõitlus: mõõgad ulatuvad Woodist (Lv.1) Stone'i, Bronze'i, Ironi ja Goldi kaudu Blackstone'ini (Lv.19). Melee Mastery puul on harud Offense, Control ja Defense; Guard laseb hea ajastusega isegi nooli tõrjuda. Kaugvõitlus: Hunting Bow (Lv.7) laseb meisterdatud nooli ja Bow Mastery puu lisab sihtimist, liikuvust, tule- ja jäänooli ning noolte tagasisaamist. Vaenlased: ringi rändavad skeletid, skeletilaagrid ja Corsairi laevad merel. Arenas võitled kuni 25 laine vastu, nende vahel on lühike puhkus ja igal puhkusel saad 15 noolt tagasi.
Tõsta oma Town Rating 1.5★ peale ja külasta siis Tinkererit, kes tegeleb Rowboati, köie ja keerukamate joonistega. Sinu paat tuuakse tagasi pääsaare kaile ja Tinkerer oskab selle üles leida või tagasi saata. Co-opis saab teine mängija istuda kõrvalistmel.
Paiguta või külasta Museumi, kui see on avatud. Kaeva välja fossiile ja lase Curatoril need kõigepealt hinnata. Kalu, karpe, koralle ja ekspeditsiooniesemeid saab otse annetada. Annetatud eksemplar salvestatakse selles salvestuses jäädavalt ja täidab muuseumi kontrollnimekirju.
Iga saar säilitab oma algse tüübi ka pärast maastikukujundust: tavalised saared, temaatilised (Ore, Volcanic, Coral Atoll, Skeleton Grave, Arena ja muud) ning kliimasaared. Kõrbed (Sunscorched Mesa, Desert Islets) asuvad välisookeanis ja annavad Cactus Fleshi, Spinesi, Cuttingsi ja haruldast Desert Glassi. Jäätunud saared asuvad sügavamal Dreadwateris ja annavad Ice Shardsi, Frozen Woodi ja haruldast Frost Crystali. Kaktuseid saab kasvatada: istuta Cutting puhtale liivale ja see valmib 2 mängupäevaga.
Soovitatud tasemed, mitte piirangud: Coastal Waters (0 m, Lv.1+), Open Sea (100 m, Lv.3+), Outer Reaches (200 m, Lv.6+, ringi rändavad skeletid alates umbes 220 m), Deep Expanse (350 m, Lv.10+, skeletilaagrid), Abyssal Reach (550 m, Lv.14+), Dreadwater (650 m, Lv.18+, Skeleton Corsairi laevad). Võid igal tasemel kuhu iganes purjetada ja kui oled soovitusest madalamal, kuvatakse hoiatus.
Üksikasjalikud kirjed lisab arendaja.
Kardisõit sõpradega. Drifti, kiirenda ja võitle esikoha eest. Täielik juhend →
Test Range: Free practice with endless laps.
Race: 3 to 5 laps (or one long run on a one-way course) against CPU racers, with item boxes on the track.
Time Trial: Race the clock. Your best time and its ghost are saved.
Karikad: Four races in a row with points and a trophy.
Online race: 2 players plus 8 CPU racers over 3 laps. The host starts the race.
Normal or Sports speed: Sports mode is 25% faster for everyone. Time Trial keeps records for each.
Jagatud ekraan: Up to 4 players on one screen in Race and the cups.
CPU raskusaste: Computer racers drive at 100% to 200%.
Test Range (about 510 m, practice) · Shrimp Track (900 m) · Water Park (1180 m) · Floppa Mall (1090 m) · Neon Pinball (840 m) · Frostpeak Pass (2320 m, one-way) · Magma Keep (1010 m) · Mudslide Stadium (1000 m) · Saltwind Speedway (1500 m) · Floppa Falls (2490 m, one-way, boat mode).
Shrimp Cup: Shrimp Track, Water Park, Floppa Mall and Neon Pinball.
Caracal Cup: Frostpeak Pass, Magma Keep, Mudslide Stadium and Saltwind Speedway, with off-road, rails and wall rides.
Points after every race (1st 15, 2nd 12, 3rd 10 …), standings in between and a podium with a trophy for the top three.
Tavaline kart: The balanced one. Top speed 24, acceleration 22, steering 2.35.
Krevetisprint: Faster and sharper, but lighter and less stable. Top speed 27, acceleration 25.5.
Floppa Bike: Leans into corners, quick, nimble and a little better off-road. Top speed 24.5.
Shrimp Quad: Heavy, with big tyres that barely slow down off-road. Top speed 23.
Paadirežiim: On drivable water every vehicle turns into a boat: the wheels fold up and a propeller comes out.
Shrimp: A speed boost of about 1.65 seconds. You can hold several.
Green Shell: A fast shell you hold and fire straight ahead. More common when you lead.
Red Bumper Ball: A homing ball that chases racers ahead of you within about 13 m. More common further back.
Blue Bumper Ball: Flies over the road and dives onto whoever is 1st, with a blast that also hits racers next to them. Only for 3rd place or lower, and rare.
Traffic Cone: An obstacle you hold and drop or throw to trip rivals. More common when you lead.
Rocket Rush: A huge speed burst for about 4.2 seconds that can hit rivals on the way. Much more common when you are far behind.
Drifting: Press drift to hop, keep holding and steer. The longer you drift, the bigger the mini-turbo: Blue, then Red, then Purple.
Laadimishüpe: Hold drift without steering, then let go to jump high.
Liuglemine: Big blue glide ramps open your glider. Hold brake to float longer.
Maastikusõit: Snow, dirt, gravel, salt and grass are slower but hide shortcuts. Boosts ignore the slowdown.
Reilidel libisemine and wall rides charge a mini-turbo.
Kaks eset: Gold x2 boxes give two items. Switch with Q (X on a controller).
Start opens the race menu. Throw or drop items backwards with Brake or by pulling the stick down, and look back with the right stick. Every kart action, triggers included, can be changed in Settings › FloppaKart Controller.
Lauamängupidu minimängudega. Veereta täringut ja tee sõbrad ära. Täielik juhend →
Voorud: Mäng kestab 10 vooru. Kõik alustavad 10 Coiniga. Start-väljast möödumine annab +5 Coini ja sellele maandumine +3. Pärast iga vooru mängib grupp minimängu.
Shrimps ★: Shrimp Shop vahetab 20 Coini 1 Shrimp ★ vastu. Võidab kõige rohkemate Shrimpidega mängija, viigi korral otsustavad Coinid.
Bonus Shrimps: Lõpus antakse välja kolm Bonus Shrimpi: kõige rohkemate minimänguvõitude, korraga kõige rohkemate Coinide ja kõige rohkematele ? väljadele maandumise eest.
Classic Party: Täielik lauamäng, voorude vahel minimängud.
Minigame Mode: Jäta laud vahele ja mängi ainult minimänge.
Esemerežiim: Vali enne algust Normal või Extreme. Mängi arvutivastastega, ühes võrgus (LAN) või online.
Test Board: Puhas laud silmuste, hargnemiste, taasühenduvate teede ja keskse otseteega.
Desert Board: Looklev kanjonisilmus oaasiharu ja taasühenduvate otseteedega.
Cloud Board: Hõljuv taevalaud kolmel kõrgustasandil. Vali kiire tuuleotsetee Coinide ja esemete jaoks või pikem kaupmehe ümbersõit, et saada võimalus Shrimp osta.
Start: Möödu sellest +5 Coini eest, maandu sellel +3 eest.
+COIN: Saa Coine.
-COIN: Kaota Coine. Guard Bell blokeerib selle.
ITEM: Saa juhuslik ese (korraga kuni 4).
DICE: Saa eritäring (korraga kuni 4).
SHRIMP SHOP: Vaheta 20 Coini 1 Shrimp ★ vastu.
MYSTERY: Juhuslik tulemus: +7 Coini, -4 Coini, boonusloos või Coinide vahetus. Lucky Charm tagab parima tulemuse.
EVIL: Halb sündmus: kaota Coine, maksa kõigile, tekita minimängu loosimisel kaos või kaota pool oma Coinidest. Guard Bell blokeerib selle.
Normal Dice: Usaldusväärne veeretus 1 kuni 10.
Steady Dice: Veeretab ainult 4, 5 või 6.
Sprint Dice: Veeretab 5 kuni 10, super vahemaa jaoks.
Wild Dice: Riskantne: 0, 1, 2, 3, 10 või 12.
Double Dice: Veeretab kaks täringut 1 kuni 6 ja liidab need.
Boost Snack: +3 sinu järgmisele täringusummale.
Coin Bag: Saa kohe 8 Coini.
Guard Bell: Blokeerib sinu järgmise Coin Minus või Evil välja.
Lucky Charm: Sinu järgmine Mystery väli annab parima auhinna.
Bumper Floppas: Müksa vastased kõrgendatud platvormilt vette. Viimane püsti jääv Floppa võidab (umbes 45 sekundit).
Shrimp Scramble: Kogu häid krevette, väldi punaseid ja müksa vastased ohtu. Kõige rohkemate krevettidega mängija võidab (45 sekundit).
Falling Floor: Plaadid hoiatavad enne kukkumist. Liigu või hüppa üle aukude ja ole viimane püsti jääv mängija (umbes 50 sekundit, 5×5 põrand).
Floppa Dash: Kihuta mööda kerivat rada, põikle liikuvatest väravatest, söösta kiiruse nimel ja tõuka vastased rivist välja. Lõpetamise järjekord otsustab koha (umbes 75 sekundit).
Bomb Pass: Anna elav pomm edasi enne, kui see plahvatab. Lühike tagasiandmiskeeld takistab kohest tagasisöötu (umbes 60 sekundit).
Crate Grab: Vii üks kast keskelt oma värvi depoosse. Müksa kandjaid, et nad lasti maha pillaksid. Kõige rohkem kaste kohale toimetanu võidab (55 sekundit).
Red Light Floppa Light: Jookse rohelisega ja tardu punasega. Igal punasele vahetusel on lühike reageerimisaeg. Esimesena finišisse jõudnu võidab (umbes 80 sekundit).
Handcar Hustle: 2 vs 2 meeskonnavõistlus. Pumpa kiiruse nimel, kalluta rööbaste kurvides ja pidurda, kui käru libisema hakkab. Esimesena jaama jõudnud meeskond võidab (umbes 75 sekundit).
A new setup menu with your real character looks and presets, an optional Player 2, a new board screen and themed boards. Minigames have real scenery, stronger bumps, ice and sky arenas in Bumper Floppas, falling tiles over lava, and Floppa Dash is a real race track now.
A team RPG in the Floppaland universe. Baron Blank, a portrait come to life, stole the villagers' faces and flung them onto monsters. Lead your party across eight worlds to win them back, then take on a ninth island after the story. See what's built →
Who plays the Curator, the Fisher, the Warrior and the others, and who is Baron Blank? Keep the island villagers or make every role in the character designer, with their own name. Bosses wear the faces of your cast.
Floppa starts alone. Friends join on the road and every villager you rescue from a boss joins too: up to eleven heroes. Four fight and the rest wait on the bench, still learning. There are 13 classes (six from the start) with eight skills each, and the Class Hall in every town lets a hero change class without losing their level.
Eight worlds, each its own map with levels, a town, a secret level and the boss. Beat the boss and the next world opens; earlier worlds stay open for training. New roads glow pink, cleared ones turn grey, and a road gets its golden flag once every way is walked.
Every level is a road the team walks as a 3D side-scroller. Monsters jump out, chests appear (some bite), shops and campfires wait along the way. Roads split, join again and even branch three ways: at a fork the road map opens big and you pick the way. Press M to see the map while you walk.
Turn-based and easy to learn: Fight, Skills, Snacks, Help a friend or Guard. You choose for your own hero; the others act on their own, based on class, personality and friendships. Hit a monster wearing a stolen face to get a timing bar (Face Hit). Below half HP every boss gets serious.
After every level the team rests at a cozy two-storey inn: rooms, breakfast, requests from your heroes, night events and a Game Corner with a prize wheel. Sharing rooms and outings grow friendships, which unlock team moves in battle.
A 3D platformer in its own world. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. See what's built →
No game over: falling only costs a little health, and fainting sends you back to the start of the level. Every shrimp, coin record and opened door is saved as you go. The title screen has Continue, New game, Speedrun mode and Controls.
The palace opens up bit by bit. Every door shows how many shrimp it needs (0, 1, 3 and 8 in the lobby, 12 for the boss door, 20 in the basement, 30 and 50 upstairs). Hazel the Hint Keeper in the lobby always knows your next door. Secrets in the palace itself: a hidden slide, a rooftop climb and a dive to the bottom of the lake.
Jump into a painting and pick a goal; the level changes to match it. Every level also has eight red coins and 100 coins, each worth one more shrimp.
Bramble Hill Fort, Sunshell Bay (splash pack) and Croaker Swamp (frog capture) hold 16 shrimp each. Hollow Manor (puffbat capture) and Frosty Peaks (rumblerock capture) follow, and Sir Bonkus guards the basement key in his Sky Arena.
Always with you: triple jump, long jump, ground pound, dive, butt slide, wall kicks, ledge grabs with shimmying and climbing, and swimming.
Throw your cap to hit things or bounce off it in mid-air. Throw it at a creature to take it over: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.
A water backpack for the water levels: hover for a moment and spray away Bingus's goo. Practise in the splash pool in the palace basement.
The pause menu has a map of the area with every shrimp marked, and a shrimp list with a checklist and hints for every level.
A timer with splits for every new shrimp, your personal best and gold segments, for Any% or All shrimp runs. It never touches your normal save.