Hvað er Floppaland?
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
The official Floppaland wiki. Pick a game mode, then filter or search.
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
Ókeypis Early Access-demóið er á itch.io fyrir Windows og Linux. Steam-útgáfa er fyrirhuguð.
Vertu með á Discord fyrir fréttir, athugasemdir og villutilkynningar.
Floppaland: the main game, a cozy island life sim. Wiki →
FloppaKart: kart racing with cups, items, bikes, quads and a boat mode. Wiki →
FloppaParty: a board game with 3 boards and 8 minigames. Wiki →
Floppatopia: a team RPG with an inn, roads that split and turn-based battles (in development). Wiki →
Floppa Odyssey: a 3D platformer with a palace hub and paintings to jump into (in development). Wiki →
Every mode uses the characters you make in the Customize editor: species, colours, face, outfits, hats and accessories. You can keep 5 saved looks and race, party or adventure as any of them. The Photo tab saves a picture of your character with a background (wardrobe, green screen, colours or transparent) and a pose. Try it in your browser: Character Designer.
Every mode can be played with only a controller: the home screen, FloppaKart, Floppa Odyssey, FloppaParty, Floppatopia and the customizer. D-pad or stick moves, A selects, B goes back, and the selected button has a bright outline. Button hints switch between keyboard and controller depending on what you used last. All key and controller bindings can be changed in Settings, with an extra FloppaKart Controller section.
Max FPS is a number you type in (up to 1000), and Max FPS in menus limits the main menu, pause screens and kart menus (120 by default). Options › Graphics has a performance check with FPS, loading times and tips for older PCs.
The game is in 20 languages, the same ones as this website. Pick yours with the flag menu at the top of this page.
Every update is on the Updates page, with an RSS feed and optional notifications. Screenshots and clips are on the Media page.
Early Access-útgáfan keyrir á Windows og Linux.
Steam-síðan opnar fyrir útgáfu og þá virkjast óskalistahnappurinn á þessari síðu.
Tilbúin, en í bið vegna reglna ESB um appverslanir. Lestu af hverju.
The island life sim at the heart of everything: fish, farm, craft, build, meet villagers and explore new islands, alone or with friends. Every island is different. About the main game →
1. Hristu tré til að fá Sticks. 2. Í Backpack → Crafting, búðu til flimsy Axe og Pickaxe. 3. Höggðu, grafðu, veiddu, talaðu við íbúa og fylgdu verkefnum. 4. Byggðu Crafting Table fyrir flóknari uppskriftir (Mayor Office er með fast borð). 5. Áfangar í Town Rating opna stærri markmið eins og Museum og Rowboat.
Notaðu flýtihnappana á hlið skjásins fyrir Backpack, Tool Wheel, Fishdex, Mastery og Collection. Öllum lyklum og fjarstýringarhnöppum má breyta í Settings. Gakktu að hlut þar til hvatningin birtist og ýttu á Interact. Collection Journal heldur utan um fundna hluti, fiska, leiðangursfundi og teikningar sem vantar. Allt safnið →
Sjálfvirkt myndaðar eyjur og hafsvæði til að kanna.
Kastaðu út, finndu nýja fiska og fylltu safnið þitt. Viltu smakka? Prófaðu litla vafrasmáleikinn.
Allir fiskar með tákni, verðmæti og veiðilíkum eru í fiskaskránni.
Ræktaðu uppskeru, safnaðu efnivið og smíðaðu það sem þig vantar.
Kynnstu eyjaskeggjunum, hjálpaðu þeim og opnaðu nýja hluti.
Hús, byggingar og landmótun til að gera eyjuna að þinni.
Staðbundin og netfjölspilun með vinum þínum.
The journal tracks every item, tool, fish, expedition find and missing blueprint you have discovered. Full Collection Journal →
Save your trophy shelf as a picture to share. Fishing starts with a 3-second countdown.
Grunnuppskriftir eins og Crafting Table og flimsy verkfæri þurfa enga teikningu. Flóknari uppskriftir þurfa Crafting Table. Axir, hakar, skóflur, veiðistangir, bogar og sverð opnast með spilarastigi og nauðsynlegum Mastery-hæfileika, aldrei með teikningum. Aðeins sumar aðrar uppskriftir, eins og Rowboat og Computer, nota teikningar. Allur uppskriftalistinn →
Návígi: sverð fara frá Wood (Lv.1) gegnum Stone, Bronze, Iron og Gold upp í Blackstone (Lv.19). Melee Mastery-tréð hefur greinarnar Offense, Control og Defense; Guard leyfir þér meira að segja að verjast örvum með góðri tímasetningu. Fjarlægð: Hunting Bow (Lv.7) skýtur smíðuðum örvum, og Bow Mastery-tréð bætir við miðun, hreyfanleika, eld- og ísörvum og endurheimt örva. Óvinir: flakkandi beinagrindur, beinagrindabúðir og Corsair-skip á hafi úti. Í Arena berst þú við allt að 25 öldur með stuttri hvíld á milli, og þú færð 15 örvar til baka í hverri hvíld.
Hækkaðu Town Rating upp í 1.5★ og heimsæktu svo Tinkerer, sem sér um Rowboat, reipi og flóknari teikningar. Bátnum þínum er skilað að bryggjunni á aðaleyjunni, og Tinkerer getur fundið hann eða sent hann til baka. Í samspili getur annar spilari setið í farþegasætinu.
Settu upp eða heimsæktu Museum þegar það er opnað. Grafðu upp steingervinga og láttu Curator meta þá fyrst. Fiskum, skeljum, kóral og leiðangursgripum má gefa beint. Gefinn gripur er skráður varanlega fyrir þá vistun og fyllir gátlista safnsins.
Hver eyja heldur upprunalegri tegund sinni, jafnvel eftir landmótun: venjulegar eyjur, þemaeyjur (Ore, Volcanic, Coral Atoll, Skeleton Grave, Arena og fleiri) og loftslagseyjur. Eyðimerkur (Sunscorched Mesa, Desert Islets) liggja í ytra hafinu og gefa Cactus Flesh, Spines, Cuttings og sjaldgæft Desert Glass. Frosnar eyjur liggja dýpra í Dreadwater og gefa Ice Shards, Frozen Wood og sjaldgæft Frost Crystal. Hægt er að rækta kaktusa: plantaðu Cutting í auðan sand og hann þroskast á 2 dögum í leiknum.
Ráðlögð stig, ekki takmarkanir: Coastal Waters (0 m, Lv.1+), Open Sea (100 m, Lv.3+), Outer Reaches (200 m, Lv.6+, flakkandi beinagrindur frá um 220 m), Deep Expanse (350 m, Lv.10+, beinagrindabúðir), Abyssal Reach (550 m, Lv.14+), Dreadwater (650 m, Lv.18+, Skeleton Corsair-skip). Þú getur siglt hvert sem er á hvaða stigi sem er, og viðvörun birtist ef þú ert undir ráðlögðu stigi.
Ítarlegar færslur verða settar inn af hönnuðinum.
Kartkappakstur með vinum. Driftaðu, bústaðu og berstu um fyrsta sætið. Allur leiðarvísirinn →
Test Range: Free practice with endless laps.
Race: 3 to 5 laps (or one long run on a one-way course) against CPU racers, with item boxes on the track.
Time Trial: Race the clock. Your best time and its ghost are saved.
Bikarar: Four races in a row with points and a trophy.
Online race: 2 players plus 8 CPU racers over 3 laps. The host starts the race.
Normal or Sports speed: Sports mode is 25% faster for everyone. Time Trial keeps records for each.
Skiptur skjár: Up to 4 players on one screen in Race and the cups.
Erfiðleikastig CPU: Computer racers drive at 100% to 200%.
Test Range (about 510 m, practice) · Shrimp Track (900 m) · Water Park (1180 m) · Floppa Mall (1090 m) · Neon Pinball (840 m) · Frostpeak Pass (2320 m, one-way) · Magma Keep (1010 m) · Mudslide Stadium (1000 m) · Saltwind Speedway (1500 m) · Floppa Falls (2490 m, one-way, boat mode).
Shrimp Cup: Shrimp Track, Water Park, Floppa Mall and Neon Pinball.
Caracal Cup: Frostpeak Pass, Magma Keep, Mudslide Stadium and Saltwind Speedway, with off-road, rails and wall rides.
Points after every race (1st 15, 2nd 12, 3rd 10 …), standings in between and a podium with a trophy for the top three.
Venjulegur kart: The balanced one. Top speed 24, acceleration 22, steering 2.35.
Rækjusprettur: Faster and sharper, but lighter and less stable. Top speed 27, acceleration 25.5.
Floppa Bike: Leans into corners, quick, nimble and a little better off-road. Top speed 24.5.
Shrimp Quad: Heavy, with big tyres that barely slow down off-road. Top speed 23.
Bátahamur: On drivable water every vehicle turns into a boat: the wheels fold up and a propeller comes out.
Shrimp: A speed boost of about 1.65 seconds. You can hold several.
Green Shell: A fast shell you hold and fire straight ahead. More common when you lead.
Red Bumper Ball: A homing ball that chases racers ahead of you within about 13 m. More common further back.
Blue Bumper Ball: Flies over the road and dives onto whoever is 1st, with a blast that also hits racers next to them. Only for 3rd place or lower, and rare.
Traffic Cone: An obstacle you hold and drop or throw to trip rivals. More common when you lead.
Rocket Rush: A huge speed burst for about 4.2 seconds that can hit rivals on the way. Much more common when you are far behind.
Drifting: Press drift to hop, keep holding and steer. The longer you drift, the bigger the mini-turbo: Blue, then Red, then Purple.
Hleðslustökk: Hold drift without steering, then let go to jump high.
Svif: Big blue glide ramps open your glider. Hold brake to float longer.
Utanvegaakstur: Snow, dirt, gravel, salt and grass are slower but hide shortcuts. Boosts ignore the slowdown.
Renndu þér á slám and wall rides charge a mini-turbo.
Tveir hlutir: Gold x2 boxes give two items. Switch with Q (X on a controller).
Start opens the race menu. Throw or drop items backwards with Brake or by pulling the stick down, and look back with the right stick. Every kart action, triggers included, can be changed in Settings › FloppaKart Controller.
Partý-borðspil með smáleikjum. Kastaðu teningnum og sigraðu vini þína. Allur leiðarvísirinn →
Umferðir: Leikur er 10 umferðir. Allir byrja með 10 Coins. Að fara yfir Start gefur +5 Coins og að lenda á honum gefur +3. Eftir hverja umferð spilar hópurinn smáleik.
Shrimps ★: Shrimp Shop skiptir 20 Coins fyrir 1 Shrimp ★. Sá sem á flestar Shrimps vinnur, og Coins skera úr við jafntefli.
Bonus Shrimps: Í lokin eru þrjár Bonus Shrimps veittar: fyrir flesta sigra í smáleikjum, fyrir flestar Coins í einu og fyrir að lenda oftast á ?-reitum.
Classic Party: Allt borðspilið með smáleikjum á milli umferða.
Minigame Mode: Slepptu borðinu og spilaðu bara smáleiki.
Hlutahamur: Veldu Normal eða Extreme áður en þú byrjar. Spilaðu við tölvuspilara, á sama neti (LAN) eða á netinu.
Test Board: Hreint borð með lykkjum, gatnamótum, leiðum sem tengjast aftur og flýtileið í miðjunni.
Desert Board: Hlykkjótt gljúfralykkja með vinargrein og flýtileiðum sem tengjast aftur.
Cloud Board: Fljótandi himinborð á þremur hæðum. Taktu hröðu háloftaflýtileiðina fyrir Coins og hluti, eða lengri krókinn hjá sölumanninum fyrir séns á að kaupa Shrimp.
Start: Farðu yfir hann fyrir +5 Coins, lentu á honum fyrir +3.
+COIN: Fáðu Coins.
-COIN: Tapaðu Coins. Guard Bell ver gegn því.
ITEM: Fáðu handahófskenndan hlut (þú getur haldið á allt að 4).
DICE: Fáðu sérstakan tening (þú getur haldið á allt að 4).
SHRIMP SHOP: Skiptu 20 Coins fyrir 1 Shrimp ★.
MYSTERY: Handahófskennd niðurstaða: +7 Coins, -4 Coins, bónusdráttur eða myntaskipti. Lucky Charm tryggir bestu niðurstöðuna.
EVIL: Slæmur atburður: tapaðu Coins, borgaðu öllum, valdu ringulreið í smáleikjadrættinum eða tapaðu helmingnum af Coins. Guard Bell ver gegn því.
Normal Dice: Áreiðanlegt kast frá 1 upp í 10.
Steady Dice: Gefur bara 4, 5 eða 6.
Sprint Dice: Gefur 5 upp í 10, frábært til að komast langt.
Wild Dice: Áhættusamt: 0, 1, 2, 3, 10 eða 12.
Double Dice: Kastar tveimur 1–6 teningum og leggur saman.
Boost Snack: +3 við næstu teningasummu.
Coin Bag: Fáðu 8 Coins strax.
Guard Bell: Ver gegn næsta Coin Minus- eða Evil-reit.
Lucky Charm: Næsti Mystery-reitur gefur bestu verðlaunin.
Bumper Floppas: Ýttu keppinautum af upphækkaða pallinum ofan í vatnið með því að rekast á þá. Síðasti Floppa sem stendur vinnur (um 45 sekúndur).
Shrimp Scramble: Safnaðu góðum rækjum, forðastu rauðar rækjur og ýttu keppinautum í hættu. Flestar rækjur vinna (45 sekúndur).
Falling Floor: Flísar vara við áður en þær detta. Hreyfðu þig eða hoppaðu yfir göt og vertu síðasti spilarinn sem stendur (um 50 sekúndur, 5×5 gólf).
Floppa Dash: Hlauptu niður skrunandi braut, forðastu hreyfanleg hlið, taktu sprett og ýttu keppinautum úr leið. Röðin í mark ræður sætinu (um 75 sekúndur).
Bomb Pass: Réttu virku sprengjuna áfram áður en hún springur. Stuttur tími án endursendingar kemur í veg fyrir að henni sé strax skilað (um 60 sekúndur).
Crate Grab: Taktu einn kassa úr miðjunni að lituðu geymslunni þinni. Rekstu á burðarmenn til að láta þá missa farminn. Flestir skilaðir kassar vinna (55 sekúndur).
Red Light Floppa Light: Hlauptu á grænu og frjóstu á rauðu. Hver skipti yfir á rautt hafa stuttan viðbragðsfrest. Fyrstur í mark vinnur (um 80 sekúndur).
Handcar Hustle: Liðakeppni 2 á móti 2. Pumpaðu fyrir hraða, hallaðu þér í beygjurnar og bremsaðu ef vagninn fer að renna. Fyrsta liðið á stöðina vinnur (um 75 sekúndur).
A new setup menu with your real character looks and presets, an optional Player 2, a new board screen and themed boards. Minigames have real scenery, stronger bumps, ice and sky arenas in Bumper Floppas, falling tiles over lava, and Floppa Dash is a real race track now.
A team RPG in the Floppaland universe. Baron Blank, a portrait come to life, stole the villagers' faces and flung them onto monsters. Lead your party across eight worlds to win them back, then take on a ninth island after the story. See what's built →
Who plays the Curator, the Fisher, the Warrior and the others, and who is Baron Blank? Keep the island villagers or make every role in the character designer, with their own name. Bosses wear the faces of your cast.
Floppa starts alone. Friends join on the road and every villager you rescue from a boss joins too: up to eleven heroes. Four fight and the rest wait on the bench, still learning. There are 13 classes (six from the start) with eight skills each, and the Class Hall in every town lets a hero change class without losing their level.
Eight worlds, each its own map with levels, a town, a secret level and the boss. Beat the boss and the next world opens; earlier worlds stay open for training. New roads glow pink, cleared ones turn grey, and a road gets its golden flag once every way is walked.
Every level is a road the team walks as a 3D side-scroller. Monsters jump out, chests appear (some bite), shops and campfires wait along the way. Roads split, join again and even branch three ways: at a fork the road map opens big and you pick the way. Press M to see the map while you walk.
Turn-based and easy to learn: Fight, Skills, Snacks, Help a friend or Guard. You choose for your own hero; the others act on their own, based on class, personality and friendships. Hit a monster wearing a stolen face to get a timing bar (Face Hit). Below half HP every boss gets serious.
After every level the team rests at a cozy two-storey inn: rooms, breakfast, requests from your heroes, night events and a Game Corner with a prize wheel. Sharing rooms and outings grow friendships, which unlock team moves in battle.
A 3D platformer in its own world. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. See what's built →
No game over: falling only costs a little health, and fainting sends you back to the start of the level. Every shrimp, coin record and opened door is saved as you go. The title screen has Continue, New game, Speedrun mode and Controls.
The palace opens up bit by bit. Every door shows how many shrimp it needs (0, 1, 3 and 8 in the lobby, 12 for the boss door, 20 in the basement, 30 and 50 upstairs). Hazel the Hint Keeper in the lobby always knows your next door. Secrets in the palace itself: a hidden slide, a rooftop climb and a dive to the bottom of the lake.
Jump into a painting and pick a goal; the level changes to match it. Every level also has eight red coins and 100 coins, each worth one more shrimp.
Bramble Hill Fort, Sunshell Bay (splash pack) and Croaker Swamp (frog capture) hold 16 shrimp each. Hollow Manor (puffbat capture) and Frosty Peaks (rumblerock capture) follow, and Sir Bonkus guards the basement key in his Sky Arena.
Always with you: triple jump, long jump, ground pound, dive, butt slide, wall kicks, ledge grabs with shimmying and climbing, and swimming.
Throw your cap to hit things or bounce off it in mid-air. Throw it at a creature to take it over: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.
A water backpack for the water levels: hover for a moment and spray away Bingus's goo. Practise in the splash pool in the palace basement.
The pause menu has a map of the area with every shrimp marked, and a shrimp list with a checklist and hints for every level.
A timer with splits for every new shrimp, your personal best and gold segments, for Any% or All shrimp runs. It never touches your normal save.