Kas ir Floppaland?
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
The official Floppaland wiki. Pick a game mode, then filter or search.
A cozy island life sim by KianFloppa: go fishing, explore and build your island village with your villagers. Plus kart racing, a party board game, a team adventure and a 3D platformer. It is free in Early Access.
Bezmaksas Early Access demo ir pieejams itch.io uz Windows un Linux. Plānota izlaišana Steam.
Pievienojies Discord, lai saņemtu jaunumus, dalītos atsauksmēs un ziņotu par kļūdām.
Floppaland: the main game, a cozy island life sim. Wiki →
FloppaKart: kart racing with cups, items, bikes, quads and a boat mode. Wiki →
FloppaParty: a board game with 3 boards and 8 minigames. Wiki →
Floppatopia: a team RPG with an inn, roads that split and turn-based battles (in development). Wiki →
Floppa Odyssey: a 3D platformer with a palace hub and paintings to jump into (in development). Wiki →
Every mode uses the characters you make in the Customize editor: species, colours, face, outfits, hats and accessories. You can keep 5 saved looks and race, party or adventure as any of them. The Photo tab saves a picture of your character with a background (wardrobe, green screen, colours or transparent) and a pose. Try it in your browser: Character Designer.
Every mode can be played with only a controller: the home screen, FloppaKart, Floppa Odyssey, FloppaParty, Floppatopia and the customizer. D-pad or stick moves, A selects, B goes back, and the selected button has a bright outline. Button hints switch between keyboard and controller depending on what you used last. All key and controller bindings can be changed in Settings, with an extra FloppaKart Controller section.
Max FPS is a number you type in (up to 1000), and Max FPS in menus limits the main menu, pause screens and kart menus (120 by default). Options › Graphics has a performance check with FPS, loading times and tips for older PCs.
The game is in 20 languages, the same ones as this website. Pick yours with the flag menu at the top of this page.
Every update is on the Updates page, with an RSS feed and optional notifications. Screenshots and clips are on the Media page.
Early Access versija darbojas uz Windows un Linux.
Steam lapa atvērsies pirms izlaišanas, un tad šajā vietnē aktivizēsies vēlmju saraksta poga.
Sagatavota, bet apturēta ES lietotņu veikalu noteikumu dēļ. Lasi, kāpēc.
The island life sim at the heart of everything: fish, farm, craft, build, meet villagers and explore new islands, alone or with friends. Every island is different. About the main game →
1. Krati kokus, lai iegūtu Sticks. 2. Backpack → Crafting izgatavo flimsy Axe un Pickaxe. 3. Cērt, raktuvē, makšķerē, runā ar iedzīvotājiem un pildi uzdevumus. 4. Uzbūvē Crafting Table sarežģītākām receptēm (Mayor Office ir pastāvīgs). 5. Town Rating pakāpes atbloķē lielākus mērķus, piemēram, Museum un Rowboat.
Izmanto ekrāna sānu saīsnes Backpack, Tool Wheel, Fishdex, Mastery un Collection. Visus taustiņu un kontroliera iestatījumus var mainīt Settings. Pieej pie objekta, līdz parādās uzvedne, un nospied Interact. Collection Journal seko atklātajiem priekšmetiem, zivīm, ekspedīciju atradumiem un trūkstošajiem rasējumiem. Pilna kolekcija →
Procedurāli ģenerētas salas un okeāna reģioni, ko izpētīt.
Met makšķeri, atklāj jaunas zivis un papildini savu kolekciju. Gribi pagaršot? Izmēģini mazo pārlūka minispēli.
Visas zivis ar ikonu, vērtību un noķeršanas iespēju ir Fishdex.
Audzē kultūras, vāc materiālus un izgatavo visu, kas vajadzīgs.
Iepazīsti salas iedzīvotājus, palīdzi viņiem un atbloķē jaunas lietas.
Mājokļi, celtniecība un ainavu veidošana, lai sala kļūtu tava.
Lokālais un tiešsaistes vairāku spēlētāju režīms ar draugiem.
The journal tracks every item, tool, fish, expedition find and missing blueprint you have discovered. Full Collection Journal →
Save your trophy shelf as a picture to share. Fishing starts with a 3-second countdown.
Pamata receptēm, piemēram, Crafting Table un flimsy rīkiem, rasējums nav vajadzīgs. Sarežģītākām receptēm vajag Crafting Table. Cirvji, cērtes, lāpstas, makšķeres, loki un zobeni atbloķējas ar spēlētāja līmeni un vajadzīgo Mastery prasmi, nekad ar rasējumiem. Tikai dažas citas receptes, piemēram, Rowboat un Computer, izmanto rasējumus. Pilns recepšu saraksts →
Tuvcīņa: zobeni iet no Wood (Lv.1) caur Stone, Bronze, Iron un Gold līdz Blackstone (Lv.19). Melee Mastery kokam ir Offense, Control un Defense zari; ar Guard ar labu laika izjūtu vari pat atvairīt bultas. Tālcīņa: Hunting Bow (Lv.7) šauj izgatavotas bultas, un Bow Mastery koks pievieno tēmēšanu, kustīgumu, uguns un ledus bultas un bultu atgūšanu. Ienaidnieki: klīstoši skeleti, skeletu nometnes un Corsair kuģi jūrā. Arena tu cīnies līdz 25 viļņiem ar īsu atpūtu starp tiem, un katrā atpūtā atgūsti 15 bultas.
Paaugstini Town Rating līdz 1.5★, tad apciemo Tinkerer, kurš rūpējas par Rowboat, virvi un sarežģītākiem rasējumiem. Tava laiva tiek atgriezta galvenās salas piestātnē, un Tinkerer var to atrast vai nosūtīt atpakaļ. Co-op režīmā otrs spēlētājs var braukt pasažiera vietā.
Novieto vai apmeklē Museum, kad tas ir atbloķēts. Izrok fosilijas un ļauj Curator tās vispirms novērtēt. Zivis, gliemežvākus, koraļļus un ekspedīciju artefaktus var ziedot tieši. Ziedots eksemplārs tiek pastāvīgi reģistrēts šim saglabājumam un aizpilda muzeja sarakstus.
Katra sala saglabā savu sākotnējo tipu arī pēc ainavas veidošanas: parastas salas, tematiskas (Ore, Volcanic, Coral Atoll, Skeleton Grave, Arena un citas) un klimata salas. Tuksneši (Sunscorched Mesa, Desert Islets) atrodas ārējā okeānā un dod Cactus Flesh, Spines, Cuttings un retu Desert Glass. Sasalušās salas atrodas dziļāk Dreadwater un dod Ice Shards, Frozen Wood un retu Frost Crystal. Kaktusus var audzēt: iestādi Cutting uz tīrām smiltīm, un tas izaug 2 spēles dienās.
Ieteicamie līmeņi, nevis ierobežojumi: Coastal Waters (0 m, Lv.1+), Open Sea (100 m, Lv.3+), Outer Reaches (200 m, Lv.6+, klīstoši skeleti no apmēram 220 m), Deep Expanse (350 m, Lv.10+, skeletu nometnes), Abyssal Reach (550 m, Lv.14+), Dreadwater (650 m, Lv.18+, Skeleton Corsair kuģi). Vari burāt jebkur jebkurā līmenī, un, ja esi zem ieteikuma, parādās brīdinājums.
Detalizētus ierakstus pievienos izstrādātājs.
Kartingu sacīkstes ar draugiem. Driftē, paātrinies un cīnies par pirmo vietu. Pilns ceļvedis →
Test Range: Free practice with endless laps.
Race: 3 to 5 laps (or one long run on a one-way course) against CPU racers, with item boxes on the track.
Time Trial: Race the clock. Your best time and its ghost are saved.
Kausi: Four races in a row with points and a trophy.
Online race: 2 players plus 8 CPU racers over 3 laps. The host starts the race.
Normal or Sports speed: Sports mode is 25% faster for everyone. Time Trial keeps records for each.
Dalīts ekrāns: Up to 4 players on one screen in Race and the cups.
CPU grūtība: Computer racers drive at 100% to 200%.
Test Range (about 510 m, practice) · Shrimp Track (900 m) · Water Park (1180 m) · Floppa Mall (1090 m) · Neon Pinball (840 m) · Frostpeak Pass (2320 m, one-way) · Magma Keep (1010 m) · Mudslide Stadium (1000 m) · Saltwind Speedway (1500 m) · Floppa Falls (2490 m, one-way, boat mode).
Shrimp Cup: Shrimp Track, Water Park, Floppa Mall and Neon Pinball.
Caracal Cup: Frostpeak Pass, Magma Keep, Mudslide Stadium and Saltwind Speedway, with off-road, rails and wall rides.
Points after every race (1st 15, 2nd 12, 3rd 10 …), standings in between and a podium with a trophy for the top three.
Standarta kartings: The balanced one. Top speed 24, acceleration 22, steering 2.35.
Garneļu sprints: Faster and sharper, but lighter and less stable. Top speed 27, acceleration 25.5.
Floppa Bike: Leans into corners, quick, nimble and a little better off-road. Top speed 24.5.
Shrimp Quad: Heavy, with big tyres that barely slow down off-road. Top speed 23.
Laivas režīms: On drivable water every vehicle turns into a boat: the wheels fold up and a propeller comes out.
Shrimp: A speed boost of about 1.65 seconds. You can hold several.
Green Shell: A fast shell you hold and fire straight ahead. More common when you lead.
Red Bumper Ball: A homing ball that chases racers ahead of you within about 13 m. More common further back.
Blue Bumper Ball: Flies over the road and dives onto whoever is 1st, with a blast that also hits racers next to them. Only for 3rd place or lower, and rare.
Traffic Cone: An obstacle you hold and drop or throw to trip rivals. More common when you lead.
Rocket Rush: A huge speed burst for about 4.2 seconds that can hit rivals on the way. Much more common when you are far behind.
Drifting: Press drift to hop, keep holding and steer. The longer you drift, the bigger the mini-turbo: Blue, then Red, then Purple.
Uzlādēts lēciens: Hold drift without steering, then let go to jump high.
Planēšana: Big blue glide ramps open your glider. Hold brake to float longer.
Bezceļš: Snow, dirt, gravel, salt and grass are slower but hide shortcuts. Boosts ignore the slowdown.
Slīdēšana pa reiliem and wall rides charge a mini-turbo.
Divi priekšmeti: Gold x2 boxes give two items. Switch with Q (X on a controller).
Start opens the race menu. Throw or drop items backwards with Brake or by pulling the stick down, and look back with the right stick. Every kart action, triggers included, can be changed in Settings › FloppaKart Controller.
Ballīšu galda spēle ar minispēlēm. Met kauliņu un pārspēj savus draugus. Pilns ceļvedis →
Raundi: Spēle ilgst 10 raundus. Katrs sāk ar 10 Coins. Izejot cauri Start, saņem +5 Coins, bet apstājoties uz tā – +3. Pēc katra raunda grupa spēlē minispēli.
Shrimps ★: Shrimp Shop maina 20 Coins pret 1 Shrimp ★. Uzvar spēlētājs ar visvairāk Shrimps, un neizšķirta gadījumā izšķir Coins.
Bonus Shrimps: Beigās tiek piešķirti trīs Bonus Shrimps: par visvairāk minispēļu uzvarām, par visvairāk Coins vienlaikus un par visbiežāk apstāšanos uz ? lauciņiem.
Classic Party: Pilna galda spēle ar minispēlēm starp raundiem.
Minigame Mode: Izlaid laukumu un spēlē tikai minispēles.
Priekšmetu režīms: Pirms sākuma izvēlies Normal vai Extreme. Spēlē ar CPU spēlētājiem, vienā tīklā (LAN) vai tiešsaistē.
Test Board: Tīrs laukums ar cilpām, sazarojumiem, savienojošiem maršrutiem un centrālu īsceļu.
Desert Board: Līkumota kanjona cilpa ar oāzes atzaru un savienojošiem īsceļiem.
Cloud Board: Lidojošs debesu laukums trīs augstuma līmeņos. Izvēlies ātro vēja īsceļu pēc Coins un priekšmetiem vai garāko tirgotāja apkārtceļu, lai varētu nopirkt Shrimp.
Start: Izej cauri – +5 Coins, apstājies uz tā – +3.
+COIN: Iegūsti Coins.
-COIN: Zaudē Coins. Guard Bell to bloķē.
ITEM: Saņem nejaušu priekšmetu (vari turēt līdz 4).
DICE: Saņem īpašu kauliņu (vari turēt līdz 4).
SHRIMP SHOP: Maini 20 Coins pret 1 Shrimp ★.
MYSTERY: Nejaušs rezultāts: +7 Coins, -4 Coins, bonusa izloze vai monētu apmaiņa. Lucky Charm garantē labāko rezultātu.
EVIL: Slikts notikums: zaudē Coins, maksā visiem, izraisi haosu minispēles izlozē vai zaudē pusi savu Coins. Guard Bell to bloķē.
Normal Dice: Uzticams metiens no 1 līdz 10.
Steady Dice: Met tikai 4, 5 vai 6.
Sprint Dice: Met no 5 līdz 10, lieliski attālumam.
Wild Dice: Riskanti: 0, 1, 2, 3, 10 vai 12.
Double Dice: Met divus kauliņus no 1 līdz 6 un saskaita tos.
Boost Snack: +3 tavam nākamajam kauliņu kopsummai.
Coin Bag: Uzreiz iegūsti 8 Coins.
Guard Bell: Bloķē tavu nākamo Coin Minus vai Evil lauciņu.
Lucky Charm: Tavs nākamais Mystery lauciņš dod labāko balvu.
Bumper Floppas: Grūd pretiniekus no paaugstinātās platformas ūdenī. Uzvar pēdējā palikusī Floppa (apmēram 45 sekundes).
Shrimp Scramble: Vāc labās garneles, izvairies no sarkanajām un grūd pretiniekus briesmās. Uzvar tas, kam visvairāk garneļu (45 sekundes).
Falling Floor: Flīzes brīdina, pirms nokrīt. Kusties vai lec pāri spraugām un esi pēdējais, kas paliek (apmēram 50 sekundes, 5×5 grīda).
Floppa Dash: Skrien pa ritošu trasi, izvairies no kustīgiem vārtiem, rauj uz priekšu un izgrūd pretiniekus no ierindas. Vietas nosaka finiša secība (apmēram 75 sekundes).
Bomb Pass: Padod dzīvo bumbu, pirms tā uzsprāgst. Īss logs bez atpakaļatdošanas novērš tūlītēju atdošanu (apmēram 60 sekundes).
Crate Grab: Nes pa vienai kastei no centra uz savu krāsaino noliktavu. Grūd nesējus, lai viņi nomet kravu. Uzvar visvairāk piegādāto kastu (55 sekundes).
Red Light Floppa Light: Skrien pie zaļās un sastingsti pie sarkanās. Katrai pārejai uz sarkano ir īss reakcijas laiks. Uzvar pirmais finišā (apmēram 80 sekundes).
Handcar Hustle: 2 pret 2 komandu sacīkstes. Pumpē ātrumam, liecies sliežu līkumos un bremzē, ja ratiņi sāk slīdēt. Uzvar komanda, kas pirmā sasniedz staciju (apmēram 75 sekundes).
A new setup menu with your real character looks and presets, an optional Player 2, a new board screen and themed boards. Minigames have real scenery, stronger bumps, ice and sky arenas in Bumper Floppas, falling tiles over lava, and Floppa Dash is a real race track now.
A team RPG in the Floppaland universe. Baron Blank, a portrait come to life, stole the villagers' faces and flung them onto monsters. Lead your party across eight worlds to win them back, then take on a ninth island after the story. See what's built →
Who plays the Curator, the Fisher, the Warrior and the others, and who is Baron Blank? Keep the island villagers or make every role in the character designer, with their own name. Bosses wear the faces of your cast.
Floppa starts alone. Friends join on the road and every villager you rescue from a boss joins too: up to eleven heroes. Four fight and the rest wait on the bench, still learning. There are 13 classes (six from the start) with eight skills each, and the Class Hall in every town lets a hero change class without losing their level.
Eight worlds, each its own map with levels, a town, a secret level and the boss. Beat the boss and the next world opens; earlier worlds stay open for training. New roads glow pink, cleared ones turn grey, and a road gets its golden flag once every way is walked.
Every level is a road the team walks as a 3D side-scroller. Monsters jump out, chests appear (some bite), shops and campfires wait along the way. Roads split, join again and even branch three ways: at a fork the road map opens big and you pick the way. Press M to see the map while you walk.
Turn-based and easy to learn: Fight, Skills, Snacks, Help a friend or Guard. You choose for your own hero; the others act on their own, based on class, personality and friendships. Hit a monster wearing a stolen face to get a timing bar (Face Hit). Below half HP every boss gets serious.
After every level the team rests at a cozy two-storey inn: rooms, breakfast, requests from your heroes, night events and a Game Corner with a prize wheel. Sharing rooms and outings grow friendships, which unlock team moves in battle.
A 3D platformer in its own world. Princess Sogga's palace has gone dark: Bingus hid every Golden Shrimp inside the palace's magic paintings. Jump into the paintings, win the shrimp back and open the palace again, one door at a time. See what's built →
No game over: falling only costs a little health, and fainting sends you back to the start of the level. Every shrimp, coin record and opened door is saved as you go. The title screen has Continue, New game, Speedrun mode and Controls.
The palace opens up bit by bit. Every door shows how many shrimp it needs (0, 1, 3 and 8 in the lobby, 12 for the boss door, 20 in the basement, 30 and 50 upstairs). Hazel the Hint Keeper in the lobby always knows your next door. Secrets in the palace itself: a hidden slide, a rooftop climb and a dive to the bottom of the lake.
Jump into a painting and pick a goal; the level changes to match it. Every level also has eight red coins and 100 coins, each worth one more shrimp.
Bramble Hill Fort, Sunshell Bay (splash pack) and Croaker Swamp (frog capture) hold 16 shrimp each. Hollow Manor (puffbat capture) and Frosty Peaks (rumblerock capture) follow, and Sir Bonkus guards the basement key in his Sky Arena.
Always with you: triple jump, long jump, ground pound, dive, butt slide, wall kicks, ledge grabs with shimmying and climbing, and swimming.
Throw your cap to hit things or bounce off it in mid-air. Throw it at a creature to take it over: a frog for a huge charged jump, a puffbat to glide across wide gaps, or a heavy rumblerock that smashes cracked ice and walks along the bottom of lakes.
A water backpack for the water levels: hover for a moment and spray away Bingus's goo. Practise in the splash pool in the palace basement.
The pause menu has a map of the area with every shrimp marked, and a shrimp list with a checklist and hints for every level.
A timer with splits for every new shrimp, your personal best and gold segments, for Any% or All shrimp runs. It never touches your normal save.