V0.9996 #2: Frostpeak Pass rework, Floppa Party overhaul, smoother loading
Frostpeak Pass and the other kart tracks get a big round of fixes, Floppa Party gets a fixed graphics preset and a cleaner Red Light Floppa Light, loading screens wait until everything is ready, and Bramble Hill Fort is tidied up.
Floppa Kart
- Frostpeak Pass: the road pieces blend into each other with no steps, the trees are no longer inside out or inside buildings, the curve signs point into the bends, and there are out-of-bounds zones now.
- Frostpeak Pass: the tunnel portals have no gaps, the FROSTPEAK letters stand on flat ground instead of in the cliff, the summit hut sits on flat ground, and rails no longer clip through fences.
- Ride walls work again on Frostpeak Pass, Magma Keep, Mudslide Stadium and Saltwind Speedway: hop next to one and you stick to it. They are no longer huge or standing on the road.
- Checkpoint markers are slim glowing gates instead of giant see-through panels.
- The loading screen loads the track in the background with a real progress bar and warms up the track before the race, so the start no longer stutters.
- Before / after screenshots for every fix are on each track page under "Bug fixes & known issues".
Floppa Party
- Floppa Party now always uses one fixed graphics preset, "Party Bright": native resolution, 4x MSAA, sharp textures, clean sun shadows and a soft glow, with no fog and no screen-space effects. It can't be changed, so there's nothing to set up. Your own graphics settings come back when you leave Floppa Party.
- The main game's HUD and other screens no longer show up in Floppa Party.
- Red Light Floppa Light: the status text is shown once instead of twice, and the rules and timings were reworked.
- Board turns, dice and board intros are smoother and more animated.
Main game
- The first loading screen now stays until the main menu and your island behind it are fully built, so the menu no longer appears half-ready.
- When you switch to another scene or game mode, the screen stays black until the new scene runs smoothly. No more stutter right after the fade.
- Air under water shows "∞" instead of a long text, and the word "AIR" is translated.
- The X dodge roll is a quick, smooth dash in the direction you're moving.
- NPC faces no longer show up on other characters or objects.
- NPCs, the island host and other players now have the same collision size as your own character, so you can't jump on top of them anymore.
- Going into or out of buildings puts you at the door, facing the right way.
Floppa Odyssey: Bramble Hill Fort
- Coins and Bramble Coins no longer sink into the ground. The Bramble Coins on the farm-side trail now run straight up the path.
- New trail lanterns at the bends of the cliff trails, with coins running up the middle of the path.
- Trees no longer stand halfway inside hills.
- Clouds have different shapes and directions and look softer.
- Pause map: the whole level is shown, nothing appears outside the map, and you can't zoom or pan far off the map.
- Entering a level waits until it runs smoothly before the fade-in.