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EARLY ACCESS✏️ CORRECTED 2026-11-10FLOPPALANDODYSSEYKARTPARTYFLOPPATOPIA

V0.9996 #4: Loading screens for every mode, house stairs, visible bugs, Odyssey fixes

Every game mode gets the same fully black loading screen, with no blue tint at the top; the house stairs move into small passages outside the rooms, bugs are finally easy to spot, and Croaker Swamp, Sunshell Bay and the hub get a fix pass.

Loading screens

  • Going into any game mode shows a minimal, fully black loading screen with the mode's logo and a thin progress line, instead of a frozen picture of the last screen. The background is pure black across the whole screen, with no blue tint at the top.
  • Going back to the main menu, from anywhere, always shows the same black "FLOPPALAND · MAIN MENU" screen.
  • The loading screen stays up at least a moment, so it doesn't flash by on fast PCs.

Main game: house

  • The stairs no longer stand inside your rooms. Each stairway sits in a small passage behind a 2-wide opening in the wall.
  • Main room: the stairs up are right next to the entry door, the cellar stairs are behind the middle of the back wall. Upstairs, the stairs down are behind the west wall; in the basement, the stairs up are behind the east wall.
  • The two tiles in front of every opening stay free, so furniture never blocks the way.
  • The basement is 20 × 20 tiles. Furniture that no longer fits goes to House Storage.

Main game: bugs

  • Bugs are bigger, appear closer to you (7 to 28 m away, up to 9 at a time) and have a small twinkle above them, so you can actually find them.

Floppa Odyssey

  • Croaker Swamp: the islands are part of the swamp floor now, with smooth shores instead of flat slabs and flipped textures; the race rings use the same look as everywhere else and light up when you pass them; the log lights are smaller.
  • Sunshell Bay: a real sea floor with sand ripples, rocks and weed; beaches, headland, sandbar and pier posts reach down to it; the clouds sit high above the bay; the crab holds a blue shrimp once you have caught it.
  • Storm clouds no longer drift through walls and objects.
  • The cannon that takes you back to the hub fires you high into the sky instead of just in front of it.
  • Hub: the Golden Shrimp festival stage is rebuilt: solid, with a gold frame, posts, lanterns, bunting above the sign and drums. The belfry walls no longer flicker, and the hub rings light up and fade like the race rings instead of spinning.
  • Hub: the Palace Coins circle the summit shrimp on Palace Peak instead of hanging over the sea.
  • Pause map: Sunshell Bay and the long slides are shown in full again.
  • A small map version in the bottom-left corner shows which build of the area you are playing, for screenshots and bug reports.

Floppatopia

  • Main menu preview: the walkers face where they walk instead of walking backwards.
  • The pyramid's trim no longer flickers.

Behind the scenes

  • Achievements are ready for the Steam version: they use the same 41 achievements as the Epic Games Store version, with the names Floppa Kart, Floppa Party and Floppatopia.

Website

  • New Floppa Odyssey maps page: every area from above (or as the in-game pause map) with all shrimp, world coins and red coins.
  • New Specifications page.
  • Fishdex and Bugdex are now one Museum with Fish and Bugs tabs.
  • Room planner: wide layout on desktop, doors, doorways and stairs shown like in the game, the game's floors and wallpapers, and the 20 × 20 basement.
  • Floppa Party: new screenshots of every board and minigame, and the minigame controls.

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