Floppatopia › Battles

Battles

You lead, your friends act. You choose what your own hero does; the other three decide for themselves, based on their class, personality and friendships.

A sunny meadow battle: a hero with star eyes cheers after a hit, a slime and a frog monster burst into clouds and damage numbers pop up
Battles are full of reactions: heroes cheer with star eyes, monsters puff away and damage pops up.
⚔️

Your commands

Fight, Skills, Snacks, Help a friend or Guard. Battles are turn-based and easy to learn, and the others' turns can run faster.

🎯

Face Hit

Attack a monster that wears a stolen face and a timing bar appears. Hit the gold zone for a strong hit that also stuns it.

💧

Free tools

Tonic Drops heal HP or MP, and the Safe Spot lets a hurt friend rest until you call them back. Neither uses up your turn.

💛

Team skills

Good friends cheer each other on, follow up attacks, take hits for each other and team up, and every time it happens a banner pops up.

🐌

Monsters with a trick

Every world has monsters with their own trick: some hide in a shell (magic still gets through), wind up a huge attack (time to Guard), dig underground, call a friend, grab your coins and run, or burst when beaten.

😠

Bosses get serious

Bosses grow tougher from world to world, and below half HP every boss gets serious: a banner, a red glow, and harder, faster attacks for the rest of the fight.

🗡️

Gear you can see

Every hero holds their class's weapon in battle, and it changes with their gear: wood, stone, bronze, iron, gold and blackstone.

💥

Hits you can feel

Heroes wind up and leap in, spells fly across, hits flash and knock monsters back, big hits shake the camera, and every beaten monster's stolen face flies home.

On the road

Every level is a road the party walks as a 3D side-scroller, and things happen on the way.

Four heroes walk a dirt path along a wooden fence through a flowery meadow, with the road map in the corner
Every level is a road the team walks. The map in the corner shows where the road splits and where the inn waits.
🚶

It walks on its own

The heroes walk the path by themselves and the camera follows from the side. The walk stops whenever something happens, and a bar shows the stops still ahead.

🎁

Events on the way

Monsters jump out, chests appear (some of them bite, some hold outing tickets), heroes chat and grow closer, forks ask which way to go, and travelling shops and campfires wait along the road.

🙂

Faceless villagers

Villagers with no face wait by the path and ask for help. Beat the monster wearing their face and it flies right back.

💬 Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.