Floppatopia › Team & classes
Team & classes
Make your team in the character designer, pick from 13 classes, and watch personalities and friendships grow.
Made in the character designer
Every team member is a character you make with the game's own Customize editor, or pick a ready-made look to go fast. Restyle them any time at a town's wardrobe.
Friends join on the road
Floppa starts alone. Lynn, Jack and Rex join one by one in the first world, and every villager you rescue from a boss joins too: up to eleven heroes. You choose a class for each of them.
The bench
Four heroes fight, the rest wait at the inn and still learn from every battle. Swap them in any time from Party on the world map.
The team split
In the Skeleton Grave the Collector traps three of your friends in golden frames. Friends from the bench step in, and the team has to beat the ghost ship to win them back.
The Class Hall
From the second world on, the Class Hall in every town lets a hero change class. They keep their level, and every class remembers its own rank and skills.




13 classes
Six classes are open from the start and seven more unlock along the journey. Each has eight skills to learn.
Brawler
Front-line damage
Heavy Swing, Whirlwind, Blackstone Blow
Tide Mage
Elemental damage to groups
Spark, Tide Wave, Tsunami
Healer
Healing and cleansing
Soothing Song, Revive Tune, Miracle Tide
Sneak
Speed, critical hits and stealing
Quick Stab, Pocket, Grand Heist
Cook
Food healing, team boosts and fire
Snack Toss, Spicy Bomb, Grand Feast
Caracal
Fast pounces in a Floppa hood
Pounce, Big Stare, Floppa Supreme
IdolCHAPTER 2
Team boosts, stuns and charms
Cheer Song, Encore, Grand Concert
GuardianCHAPTER 2
Draws and blocks hits
Taunt, Cover, Unbreakable
TinkererCHAPTER 3
Gadgets, turrets and repairs
Gadget Zap, Auto Rod, Mega Machine
BloomCHAPTER 4
Regrowth, earth magic and sleep
Sun Soak, Pollen Puff, World Tree
NightfangCHAPTER 5
Drains health and rises once
Bite, Undying, Midnight
RascalCHAPTER 6
Chaos: huge hits or nothing
Mischief, Copycat, Grand Prank
NobleCHAPTER 7
Orders, light magic and coin power
Royal Order, Gold Toss, Royal Banquet
10 personalities
The same personalities Floppaland's villagers have. They change how a hero acts in battle and who they get along with.
Lazylike Leo
May take a nap mid-battle to recover HP and MP, and sometimes dodges by flopping flat.
Energeticlike Jack
Sometimes acts twice in one turn, and rallies the team when a friend falls.
Gloomylike Morty
Hits harder when things look bad, and can sigh an enemy into weakness.
Perfectionistlike Lynn
Never misses and finds every weak spot, but may waste a turn fixing gear.
Eccentriclike Nix
Comes up with odd but useful ideas, like throwing a fish from a pocket.
Grumpylike Ace
Hits back when hit, but may snap at a friend who tries to help.
Artisticlike Zack
Paints boosts onto friends, though sometimes stops to admire the view.
Anxiouslike Zig
Dodges like nobody else and heals friends early, but may freeze before big bosses.
Showmanlike Rex
Steals the spotlight to draw attacks, and sometimes repeats a skill for free.
Pragmaticlike Toby
Saves MP and always finishes off the weakest enemy first.
Friendships
Twelve levels
Heroes grow closer by fighting side by side, sharing a room and going on outings. Each level unlocks a team skill: cheering, covering hits, avenging a friend, team-up attacks.
Quarrels
Some personalities clash. A night of arguing about the window side can start a quarrel; talking it out in a shared room or a sad poem from a gloomy friend makes them up again.
Jealousy
When a hero's best friend gets much closer to someone else, they may get jealous and sulk, and the two start a quarrel. Put them in the same room and they usually talk it out.
An animal friend
In the second world, a seal, an otter or a pelican joins as a fifth fighter. It stands in front of the team and acts on its own, and at the inn it takes a bed: sharing a room with a hero builds a bond that makes it stronger.


💬 Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.