Floppatopia › Team & classes

Team & classes

Make your team in the character designer, pick from 13 classes, and watch personalities and friendships grow.

🎨

Made in the character designer

Every team member is a character you make with the game's own Customize editor, or pick a ready-made look to go fast. Restyle them any time at a town's wardrobe.

🤝

Friends join on the road

Floppa starts alone. Lynn, Jack and Rex join one by one in the first world, and every villager you rescue from a boss joins too: up to eleven heroes. You choose a class for each of them.

🪑

The bench

Four heroes fight, the rest wait at the inn and still learn from every battle. Swap them in any time from Party on the world map.

🖼️

The team split

In the Skeleton Grave the Collector traps three of your friends in golden frames. Friends from the bench step in, and the team has to beat the ghost ship to win them back.

🏛️

The Class Hall

From the second world on, the Class Hall in every town lets a hero change class. They keep their level, and every class remembers its own rank and skills.

The party panel over the world map: four hero cards, and below them three friends on the bench, each with buttons to swap in for a fighter
The bench: rescued friends wait here and can swap in for anyone but Floppa.
A graveyard at dusk: a tall figure in a purple coat, top hat and monocle raises a golden lasso while two heroes stand trapped inside golden glass frames
World 5: the Collector traps three friends in golden frames, and friends from the bench step in.
A wooden ship's cabin wall with portholes and three golden frames, each with a trapped hero inside, while the stand-in team looks on
Below deck on the ghost ship, the frames are waiting to be broken open.
The Class Hall in a town: a list of classes with their ranks on the left, the hero in the plaza, and a card with the Idol class's stats, skills and a Become an Idol button
Mentor Maple's Class Hall: try a new class without losing your level.

13 classes

Six classes are open from the start and seven more unlock along the journey. Each has eight skills to learn.

🗡️

Brawler

Front-line damage

Heavy Swing, Whirlwind, Blackstone Blow

🌊

Tide Mage

Elemental damage to groups

Spark, Tide Wave, Tsunami

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Healer

Healing and cleansing

Soothing Song, Revive Tune, Miracle Tide

🪝

Sneak

Speed, critical hits and stealing

Quick Stab, Pocket, Grand Heist

🍳

Cook

Food healing, team boosts and fire

Snack Toss, Spicy Bomb, Grand Feast

🐾

Caracal

Fast pounces in a Floppa hood

Pounce, Big Stare, Floppa Supreme

🎤

IdolCHAPTER 2

Team boosts, stuns and charms

Cheer Song, Encore, Grand Concert

🛡️

GuardianCHAPTER 2

Draws and blocks hits

Taunt, Cover, Unbreakable

🔧

TinkererCHAPTER 3

Gadgets, turrets and repairs

Gadget Zap, Auto Rod, Mega Machine

🌸

BloomCHAPTER 4

Regrowth, earth magic and sleep

Sun Soak, Pollen Puff, World Tree

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NightfangCHAPTER 5

Drains health and rises once

Bite, Undying, Midnight

🃏

RascalCHAPTER 6

Chaos: huge hits or nothing

Mischief, Copycat, Grand Prank

💎

NobleCHAPTER 7

Orders, light magic and coin power

Royal Order, Gold Toss, Royal Banquet

10 personalities

The same personalities Floppaland's villagers have. They change how a hero acts in battle and who they get along with.

Lazylike Leo

May take a nap mid-battle to recover HP and MP, and sometimes dodges by flopping flat.

Energeticlike Jack

Sometimes acts twice in one turn, and rallies the team when a friend falls.

Gloomylike Morty

Hits harder when things look bad, and can sigh an enemy into weakness.

Perfectionistlike Lynn

Never misses and finds every weak spot, but may waste a turn fixing gear.

Eccentriclike Nix

Comes up with odd but useful ideas, like throwing a fish from a pocket.

Grumpylike Ace

Hits back when hit, but may snap at a friend who tries to help.

Artisticlike Zack

Paints boosts onto friends, though sometimes stops to admire the view.

Anxiouslike Zig

Dodges like nobody else and heals friends early, but may freeze before big bosses.

Showmanlike Rex

Steals the spotlight to draw attacks, and sometimes repeats a skill for free.

Pragmaticlike Toby

Saves MP and always finishes off the weakest enemy first.

Friendships

💛

Twelve levels

Heroes grow closer by fighting side by side, sharing a room and going on outings. Each level unlocks a team skill: cheering, covering hits, avenging a friend, team-up attacks.

💢

Quarrels

Some personalities clash. A night of arguing about the window side can start a quarrel; talking it out in a shared room or a sad poem from a gloomy friend makes them up again.

😤

Jealousy

When a hero's best friend gets much closer to someone else, they may get jealous and sulk, and the two start a quarrel. Put them in the same room and they usually talk it out.

🦭

An animal friend

In the second world, a seal, an otter or a pelican joins as a fifth fighter. It stands in front of the team and acts on its own, and at the inn it takes a bed: sharing a room with a hero builds a bond that makes it stronger.

The upstairs of the inn at night: two heroes laugh together in one bedroom while a third watches from the next room with three dots above them
Floppa worries that Lynn likes Jack better now. A sulk tonight, a quarrel tomorrow, unless they share a room and talk it out.
A beach battle: the team of four and a small otter face a clam, a gull and a crab while Up boosts pop over the heroes
Companions like the otter fight next to the team on their own.

💬 Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.