Floppatopia › Inn & journey

Inn & journey

Every level ends at the inn: a cozy house cut open like a doll's house, with three bedrooms upstairs and the lobby downstairs.

A two-storey inn shown as a doll's house at night: three lamp-lit bedrooms upstairs, the team gathered in the lobby below by the dining table and a glowing fireplace, a starry sky, a lamp post and an inn sign in the garden
The inn at night: lamps glow, the fire crackles and the team gets ready for bed.
The inn by day as a doll's house: three bedrooms with the four heroes in them, and the room panel to pick who shares a room
Pick who shares a room tonight; friends who sleep in the same room get closer.
🛏️

Rooms

Drag the heroes into the three bedrooms. Roommates grow closer overnight, and their little scene plays when the lights go out: a chat, a quarrel, a midnight snack raid, snoring, a nightmare, stargazing or a pillow fight.

❗

Requests

A "!" over a hero means they want something: to share a room with a friend, a dish they are craving, some coins for new gear, or an outing together.

💖

Friendship level-ups

When two roommates grow closer, they cheer, hearts fly and a banner shows the new team skill they just unlocked.

🍰

Breakfast

Monsters drop dishes of their element. Eating them makes heroes permanently stronger, favourites count double, and a craving that comes true gives extra stats.

🌅

Good morning

The sun comes up through the curtains, everyone stretches and yawns, and the friends on the bench lounge in the lobby downstairs.

🎟️

Outings

Outing tickets from treasure chests send two friends on a trip: a Floppa Kart race, a Floppa Party night, a museum visit, a beach day or stargazing.

🎡

The Game Corner

The innkeeper hands out a game ticket every night, and treasure chests sometimes hold one. Spin the prize wheel for coins, snacks, food, XP, friendship or the jackpot, or play rock-paper-scissors against the innkeeper: every win raises the prize, until you stop or lose.

📋

The Friends board

In the lobby, see how close every pair is, which team skill comes next, who is quarrelling and how strong the animal friend's bonds are.

Close-up of a bedroom with striped wallpaper: a white cat waves under an orange exclamation-mark bubble while a caracal stands by the bed, with the buttons I'll see what I can do and Not tonight
Requests: Lynn asks for a dish for breakfast.
A bedroom at night with a moonlit window: a caracal and a white cat swing pillows at each other as feathers fly, with the words Pow! and Hah! above them
Lights out: each room's little scene plays out, like this pillow fight.
Two cats cheer in a lamp-lit bedroom as pink hearts rise, with a gold banner: Floppa and Lynn, friendship level 3, new team skill: Follow-up
A friendship level-up overnight: hearts, a cheer and the new team skill.
Four cats sit behind the dining table downstairs while hearts and the words Just what I wanted! rise above the white cat; below, food buttons with small pictures of soup, fish, tart, bun, noodles, tea and a starfruit
Breakfast: Lynn gets the honey bun she was craving.
The upstairs of the inn in warm orange morning light, heroes standing by their beds stretching, with yaaawn and stretch floating above them
Good morning: sunrise through the curtains.
The inn's lobby with the team watching on the left and a colourful prize wheel on the right, landed on a prize
The Game Corner's prize wheel. One ticket per spin.

The journey

Eight worlds across Floppaland's islands and then into the portrait, and one more island after the story.

  1. 1
    Home Island · by rowboatBig Catch Day goes wrong, friends join on the road, and the Great Gloop wears the Curator's face.
  2. 2
    Coral Atoll · by rowboatA reef festival cut short, and a new animal friend.
  3. 3
    Granite Peak · by sailboatMiners without faces and a titan of stone.
  4. 4
    Sunscorched Mesa · by sailboatDesert islands under a Blood Eclipse.
  5. 5
    Skeleton Grave · by sailboatSkeleton camps, a ghost ship and the Collector.
  6. 6
    Volcanic Island · by paddle steamerA waking volcano, a magma golem and a phoenix.
  7. 7
    Frozen Isles · by paddle steamerIce palaces and a red-hot porcupine.
  8. 8
    The Blank Gallery · through the frameBaron Blank's painted world and the final battle.
  9. 9
    The Mountain Tower · after the storyA new island rises out of the mist: the strongest monsters of every world, and a giant tortoise asleep at the top.

After the story

Win back every face and a new island rises out of the mist: the Mountain Tower, a post-game world for the strongest teams.

The world map of the Mountain Tower: a grey mountain with snow and stone steps up to a round white tower with a red roof and a blue flag, pine trees around it
The Mountain Tower, the island that appears after the story. The road climbs past Summit Camp, splits on the ridge and has a side exit to the Eagle's Nest.
🏔️

Tough monsters

The strongest monsters of every world meet on its slopes, from stone golems and storm sprites to frame knights, level 44 to 52.

🐢

The oldest creature

At the top the hill starts to move: a giant tortoise with the old tower on its back. It hides in its shell and winds up attacks that hit the whole team.

💎

A treasure

Beat it for the Mountain pearl, 3000 coins and game tickets for the inn.

A snowy battle: the team faces the giant Mountain Tortoise with a little tower on its back, the command menu open
The Mountain Tortoise, the post-game boss, with a whole tower on its back.

Enemies

👀

Monsters with stolen faces

Every monster wears a face Baron Blank stole: ordinary monsters wear islanders' faces, while elites and bosses wear the faces of villagers you know. Slimes, goblins, skeletons and stone golems from the islands meet new monsters like Puddle Frogs, Zap Beetles and Wobble Jellies, and each world ends with a boss you have to outthink.

💬 Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.