Floppatopia › World map

World map

Eight worlds, each with its own little map of stops, forks in the road and side exits.

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Eight worlds, eight maps

Each world is its own little map of stops: levels, a town, a secret level and the boss, with a landmark at the back: a shipwreck, a crystal mine, a pyramid, a crypt, a volcano, an ice castle, a museum full of giant frames and, after the story, an old tower on a mountain. Beat the boss and the next world opens; earlier worlds stay open for training.

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Forks in the road

From the second world on, the road splits: pick one of two paths to the boss, or come back later for the other one.

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Side exits

Some roads split at an old signpost. The overgrown path leads to a hidden side exit, and a secret stop appears on the map.

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Story scenes

Short scenes when you arrive in a world, before each boss and when the faces fly home.

The Home Island world map: green fields, glowing stops joined by dotted paths, a yellow flag on cleared stops, a pink stop with a ! for the next road and the team standing on a stop
Home Island, the first world. Pink stops are new, yellow ones with a flag are fully explored.
The Blank Gallery world map: purple ground with giant picture frames, a white museum at the back and glowing stops joined by dotted paths
The last world, the Blank Gallery, with forks and a secret studio.

💬 Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.