Floppatopia › Story

Story

How Baron Blank stole the faces, how you cast the story with your own characters, and what is built so far.

9worlds
82stops on the world maps
13classes
10personalities

On Big Catch Day, the home island's biggest festival, the Museum shows an old portrait that was never finished: a noble cat with a blank oval where the face should be. A spark from the Fallen Star brings it to life as Baron Blank. He peels the villagers' faces off like stickers, tries each one on, and flings them onto monsters all over the islands. Only Floppa, late as always, still has a face. Floppa sets out alone, friends join on the road, and every beaten monster sends a face home.

A village square at dusk: a portrait with a blank face floats in a gold frame with long arms, holding up stolen faces over five faceless villagers
Big Catch Day: Baron Blank climbs out of his frame and steals the villagers' faces. Every picture on this page is rendered in Godot with Floppaland's own models.

Cast your story

Who plays the Curator, the Fisher, the Warrior and the others, and who is Baron Blank? Keep the island villagers or make every role in the character designer, with their own name. Change the cast any time from the world map.

The Story cast screen: a list of roles on the left, and on a village square seven characters in a row with their names above them, Baron Blank's gold frame behind them with a designed character inside
The story cast. Every role can be an island villager or a character you made, and the Baron's portrait shows whoever you cast as the villain.
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Your cast, your faces

The Baron steals the faces of the cast, so the monsters wear the faces you picked. The first boss wears your Curator's face, the second your Fisher's, and so on.

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In every scene

Cast characters show up in the story scenes, in towns and on the road, and the story uses their names.

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They join you

Every villager you rescue from a boss joins your team, with the look you gave them.

A meadow battle: four heroes in helmets face the Great Gloop, a big yellow slime wearing the Curator's face
Bosses wear a stolen face, and it can be one of your story cast.

Built so far

A playable version runs in the development build: the whole journey from the festival to the last world, with a map for every world, the inn, towns, battles and story scenes. Pictures from it:

The Volcanic Island world map: dark ground, a volcano with glowing lava streams, glowing stops joined by dotted paths and the team on a cleared stop
Every world has its own map; a pink bubble floats over each road you haven't cleared yet.
A meadow battle: four heroes in helmets face a slime and a frog monster while a spell bursts between them and a big 134 pops up
Every class has its own attack and every spell its own look.
A town square with colourful houses and bunting, five heroes and villagers standing on the paving
Towns by day, each world with its own colours: the inn, shops, the smith, the Class Hall and more.

💬 Would you play this?
It is still being built. Tell me what you think, what you would add and what you would change.